Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
To War!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 4651859" data-attributes="member: 1210"><p>I've run warfare in my games over the years on quite a few occasions, using every level of pc involvement from "it's offscreen in the background, the pcs aren't involved" to "here are your troop units, let's do some wargaming."</p><p></p><p>In the past I've used 1e and 2e Battlesystem rules, but I just got done running a series of games wherein the pcs were besieged. The games leading up to it had them freeing the awesome general from prison in the Black Tower (he was framed!) and doing various things to prep. Then we had several sessions that involved a mix of "scenarios" (unit-level combat), "encounters" (standard pc-level combat) and skill challenges. </p><p></p><p>(In case it isn't obvious, this is a 4e campaign.)</p><p></p><p>We used a system I tweaked out of the basic 4e ruleset. Each unit was approx. 20 individuals; I tweaked the numbers a bit to make damage more average and to speed up combat, and came up with a bunch of ways to allow the pcs to have a meaningful impact on the events and the actions of their troops. The pcs fought a holding action against the first few waves of oncoming troops, used a trapped gorge to inflict massive casualties, retreated to defend the walls and their food sources, dealt with miners and sappers, etc. It was awesome. I used a bastardized version of the victory point system in 3e's <em>Heroes of Battle</em> to rate their success after the last scenario concluded, and that determined how long the siege lasted. We consciously abstracted a lot of the battle; the battle on the walls lasted 1.2 sessions, but it <em>represented</em> action on the walls for the entire siege. </p><p></p><p>It was really fun, and the thing that makes me happiest about it was that the guy in our group who I thought was least likely to enjoy the wargaming elements really, really dug it.</p></blockquote><p></p>
[QUOTE="the Jester, post: 4651859, member: 1210"] I've run warfare in my games over the years on quite a few occasions, using every level of pc involvement from "it's offscreen in the background, the pcs aren't involved" to "here are your troop units, let's do some wargaming." In the past I've used 1e and 2e Battlesystem rules, but I just got done running a series of games wherein the pcs were besieged. The games leading up to it had them freeing the awesome general from prison in the Black Tower (he was framed!) and doing various things to prep. Then we had several sessions that involved a mix of "scenarios" (unit-level combat), "encounters" (standard pc-level combat) and skill challenges. (In case it isn't obvious, this is a 4e campaign.) We used a system I tweaked out of the basic 4e ruleset. Each unit was approx. 20 individuals; I tweaked the numbers a bit to make damage more average and to speed up combat, and came up with a bunch of ways to allow the pcs to have a meaningful impact on the events and the actions of their troops. The pcs fought a holding action against the first few waves of oncoming troops, used a trapped gorge to inflict massive casualties, retreated to defend the walls and their food sources, dealt with miners and sappers, etc. It was awesome. I used a bastardized version of the victory point system in 3e's [i]Heroes of Battle[/i] to rate their success after the last scenario concluded, and that determined how long the siege lasted. We consciously abstracted a lot of the battle; the battle on the walls lasted 1.2 sessions, but it [i]represented[/i] action on the walls for the entire siege. It was really fun, and the thing that makes me happiest about it was that the guy in our group who I thought was least likely to enjoy the wargaming elements really, really dug it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
To War!
Top