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<blockquote data-quote="haakon1" data-source="post: 4659875" data-attributes="member: 25619"><p>I forgot to add -- to resolve the overall course of the war, I worked with a player/DM of another campaign who's also a programmer and a founder of Matrix Games (a wargames software company).</p><p></p><p>He used a mod of an existing game with the Greyhawk map, and together we built stats for different army units, I believe based on typical HP, AC, and damage potential.</p><p></p><p>Then we fought it out -- one of us took the "good guys", the other the "bad guys" and ran through the war until one side took the other's capital.</p><p></p><p>It's a bit like the approach where Greyhawk Wars (a poorly-designed war game that wasn't well versed in Greyhawk, IMHO) was used to re-write the setting to become "From the Ashes".</p><p></p><p>The results of our little war game are a semi-secret, but I'm slowly getting there in the background of actual campaigns. Since the story is a rough outline, there's lot of room for specific PC actions.</p><p></p><p>Not everybody has a wargamer programmer buddy, obviously, but I think a similar war gaming approach could work for the strategic outcomes.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4659875, member: 25619"] I forgot to add -- to resolve the overall course of the war, I worked with a player/DM of another campaign who's also a programmer and a founder of Matrix Games (a wargames software company). He used a mod of an existing game with the Greyhawk map, and together we built stats for different army units, I believe based on typical HP, AC, and damage potential. Then we fought it out -- one of us took the "good guys", the other the "bad guys" and ran through the war until one side took the other's capital. It's a bit like the approach where Greyhawk Wars (a poorly-designed war game that wasn't well versed in Greyhawk, IMHO) was used to re-write the setting to become "From the Ashes". The results of our little war game are a semi-secret, but I'm slowly getting there in the background of actual campaigns. Since the story is a rough outline, there's lot of room for specific PC actions. Not everybody has a wargamer programmer buddy, obviously, but I think a similar war gaming approach could work for the strategic outcomes. [/QUOTE]
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