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<blockquote data-quote="Quickleaf" data-source="post: 4668119" data-attributes="member: 20323"><p>Hey, I added a .pdf of my finished draft</p><p></p><p></p><p>That's a really good point, Jack, cause it depends on how a group wants to handle warfare. My approach is to focus on the PCs' actions, not the troops they lead, and to have those actions have a direct impact on the battle's outcome. Also, the table I created is more for PCs taking orders rather than acting as commanders - they might lead a unit, but they don't lead the army.</p><p></p><p>So these rules wouldn't work for a group that wants to focus on troop movements and strategy or resource management. They are pretty cool for groups who want to give PCs a meaningful role in the midst of war, to act outside the confines of a unit when need be, and to throw surprises representing the ebb and flow of war. Also it's easy to represent prior planning/adventures with a modifier to the d20 encounter table roll.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4668119, member: 20323"] Hey, I added a .pdf of my finished draft That's a really good point, Jack, cause it depends on how a group wants to handle warfare. My approach is to focus on the PCs' actions, not the troops they lead, and to have those actions have a direct impact on the battle's outcome. Also, the table I created is more for PCs taking orders rather than acting as commanders - they might lead a unit, but they don't lead the army. So these rules wouldn't work for a group that wants to focus on troop movements and strategy or resource management. They are pretty cool for groups who want to give PCs a meaningful role in the midst of war, to act outside the confines of a unit when need be, and to throw surprises representing the ebb and flow of war. Also it's easy to represent prior planning/adventures with a modifier to the d20 encounter table roll. [/QUOTE]
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