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ToA: Ending (spoilers)
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<blockquote data-quote="robus" data-source="post: 7255751" data-attributes="member: 6801558"><p>So I finally read through to the end of the adventure and it kind of seems to peter out...</p><p></p><p>Destroying the soul monger releases the souls, great. But otherwise the tomb is unaffected? It seemed to me that enormous energies were tied up into this planet wide soul reaper, so destroying it should be a cataclysmic event and giving the PCs a new challenge of perhaps inviting their certain doom if the device is destroyed.</p><p></p><p>Also the body bag reveal is a bit sad, Artus Cimber, or some other random person. I kind of wish they’d put a heads up at the beginning of the adventure. There’s going to be an opportunity to rescue some person at the end so think about who that might be while you’re reading through...</p><p></p><p>So for my ending, here’ s how i’d have it go:</p><p></p><p>Destroying the soulmonger causes the tomb to start collapsing the only exit available is the mist wall at the end but now lava is splashing around making things quite hairy.</p><p></p><p>When/if the PCs make it through the mist wall they encounter the body bag within which lies the princess of Omu, recently abducted by Acererak. The room is shaking but seems somewhat removed from the cataclysm they recently left. </p><p></p><p>Acererak appears in the room and declares that they all shall die for wrecking his beautiful machine and makes an attack on the princess.</p><p></p><p>if the PCs survive Acererak’s rage they can try and rescue the princess and figure how to escape the rapidly disintegrating tomb.</p><p></p><p>Something like that. I want the PCs to gasping when they finally make it out! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="robus, post: 7255751, member: 6801558"] So I finally read through to the end of the adventure and it kind of seems to peter out... Destroying the soul monger releases the souls, great. But otherwise the tomb is unaffected? It seemed to me that enormous energies were tied up into this planet wide soul reaper, so destroying it should be a cataclysmic event and giving the PCs a new challenge of perhaps inviting their certain doom if the device is destroyed. Also the body bag reveal is a bit sad, Artus Cimber, or some other random person. I kind of wish they’d put a heads up at the beginning of the adventure. There’s going to be an opportunity to rescue some person at the end so think about who that might be while you’re reading through... So for my ending, here’ s how i’d have it go: Destroying the soulmonger causes the tomb to start collapsing the only exit available is the mist wall at the end but now lava is splashing around making things quite hairy. When/if the PCs make it through the mist wall they encounter the body bag within which lies the princess of Omu, recently abducted by Acererak. The room is shaking but seems somewhat removed from the cataclysm they recently left. Acererak appears in the room and declares that they all shall die for wrecking his beautiful machine and makes an attack on the princess. if the PCs survive Acererak’s rage they can try and rescue the princess and figure how to escape the rapidly disintegrating tomb. Something like that. I want the PCs to gasping when they finally make it out! :) [/QUOTE]
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