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[ToA] Heat & Heavy (armor)
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<blockquote data-quote="Sacrosanct" data-source="post: 7215764" data-attributes="member: 15700"><p>That goes back to the specific rules/mechanics that are an exception. There is an explicit mechanical rule that directly addresses that (the unarmored combat feature). Just like any other specific rule that overrides realism. The difference is that the specific rules of exceptions we have in a fantasy game do not mean <em>every </em>part of realism is ignored, only those expressly called out in that rule. That's why those specific rules that override realism are <em>specific</em>.</p><p></p><p>Saying we should ignore other unrelated aspects of realism because there's rule here or there that override realism is a fundamentally flawed argument. Not only is it a horrible slipperly slope, but it directly conflicts with the design of how fantastical abilities are designed (very clearly and explicitly telling us exactly how the rules of a specific reality are overridden as opposed to be vague generalities).</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7215764, member: 15700"] That goes back to the specific rules/mechanics that are an exception. There is an explicit mechanical rule that directly addresses that (the unarmored combat feature). Just like any other specific rule that overrides realism. The difference is that the specific rules of exceptions we have in a fantasy game do not mean [I]every [/I]part of realism is ignored, only those expressly called out in that rule. That's why those specific rules that override realism are [I]specific[/I]. Saying we should ignore other unrelated aspects of realism because there's rule here or there that override realism is a fundamentally flawed argument. Not only is it a horrible slipperly slope, but it directly conflicts with the design of how fantastical abilities are designed (very clearly and explicitly telling us exactly how the rules of a specific reality are overridden as opposed to be vague generalities). [/QUOTE]
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[ToA] Heat & Heavy (armor)
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