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[ToA] Heat & Heavy (armor)
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<blockquote data-quote="Sacrosanct" data-source="post: 7218588" data-attributes="member: 15700"><p>It goes back to what I said earlier. Whenever there is a break from realism, there is an explicit specific rule that tells us exactly how that break works. In the case of barbarians and monks having a high unarmored AC that isn't "realistic", we have a specific rule to point to: the class feature that describes it. Not every class gets that feature, so the vast majority of people not wearing armor very much suffer when attacked. It's only a class feature of a few (so it's not really punishing every heavy armor wearer just because a <em>couple </em>people in no armor can still have a high AC). </p><p></p><p>When there isn't a specific rule that overrides realism, most of us generally use real life anecdotes to handle them. Since there is no specific rule that says people wearing heavy armor can ignore environmental factors, it is assumed they would have an impact. If you think people wearing heavy armor are being penalized for that (personally I don't because that's the drawback of wearing heavy armor), then create a class feature or feat or whatever that allows the PC to ignore those things.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7218588, member: 15700"] It goes back to what I said earlier. Whenever there is a break from realism, there is an explicit specific rule that tells us exactly how that break works. In the case of barbarians and monks having a high unarmored AC that isn't "realistic", we have a specific rule to point to: the class feature that describes it. Not every class gets that feature, so the vast majority of people not wearing armor very much suffer when attacked. It's only a class feature of a few (so it's not really punishing every heavy armor wearer just because a [I]couple [/I]people in no armor can still have a high AC). When there isn't a specific rule that overrides realism, most of us generally use real life anecdotes to handle them. Since there is no specific rule that says people wearing heavy armor can ignore environmental factors, it is assumed they would have an impact. If you think people wearing heavy armor are being penalized for that (personally I don't because that's the drawback of wearing heavy armor), then create a class feature or feat or whatever that allows the PC to ignore those things. [/QUOTE]
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[ToA] Heat & Heavy (armor)
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