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[ToA] Heat & Heavy (armor)
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<blockquote data-quote="Oofta" data-source="post: 7218665" data-attributes="member: 6801845"><p>This is a discussion on a topic that comes up on a regular basis which basically boils down to "should we add rules that penalize people wearing heavy armor in situation ______".</p><p></p><p>What I don't understand, what I am trying to discuss is that I never see a thread "should we add rules that penalize people who <em>don't</em> wear armor in situation ______".</p><p></p><p>I gave an example that people wearing no armor would be more likely to suffer debilitating wounds. I could add more, like someone wearing heavy armor should probably take less damage from falling. Or have resistance to things like fireball since a flash of flame would not significantly heat the metal (versus exposed flesh). The list could go on and on. </p><p></p><p>D&D isn't particularly realistic, which is fine. It just bugs me that people want to pile on yet more reasons to play a dex based character justified by "it's realistic". Like it matters.</p><p></p><p>As far as "blah, blah, blah" ... I'm a sarcastic SOB sometimes. But seriously? I get tired of trying to tip toe and write legalize on some of these threads. I'm not attacking anyone. I didn't call anyone Hitler or an idiot for disagreeing with me. My opinion is free, and worth what you paid for it just like everyone else's on this site. </p><p></p><p>We have different opinions on whether implementing a new rule like this would add value to the game. I don't think it would. Yet when I explain why my opinion differs from other people, when I try to elicit a reason why "realism" only applies to heavy armor I get "you aren't the boss of my game".</p><p></p><p>Give me justification as to why people wearing heavy armor have to pay penalties while dex based characters <em>never </em> have to do so and we can discuss. Adding more penalties to heavy armor wearers is just kicking someone while they're down. Which bring up a related question: should people who use unarmed strike against a heavily armored opponent take damage?</p><p></p><p>If I started a thread along the lines of "what penalties can we add to dex based characters", do you really think all the responses would be positive?</p><p></p><p>P.S. I don't think people who enjoy AL games are "poor sods". I enjoyed AL play, and even though I've been away from it for a while I may join back up soon-ish. Just saying that if you're accusing other people of being insulting for a sarcastic comment not aimed at anyone in particular you might want to be careful how many stones you throw.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7218665, member: 6801845"] This is a discussion on a topic that comes up on a regular basis which basically boils down to "should we add rules that penalize people wearing heavy armor in situation ______". What I don't understand, what I am trying to discuss is that I never see a thread "should we add rules that penalize people who [I]don't[/I] wear armor in situation ______". I gave an example that people wearing no armor would be more likely to suffer debilitating wounds. I could add more, like someone wearing heavy armor should probably take less damage from falling. Or have resistance to things like fireball since a flash of flame would not significantly heat the metal (versus exposed flesh). The list could go on and on. D&D isn't particularly realistic, which is fine. It just bugs me that people want to pile on yet more reasons to play a dex based character justified by "it's realistic". Like it matters. As far as "blah, blah, blah" ... I'm a sarcastic SOB sometimes. But seriously? I get tired of trying to tip toe and write legalize on some of these threads. I'm not attacking anyone. I didn't call anyone Hitler or an idiot for disagreeing with me. My opinion is free, and worth what you paid for it just like everyone else's on this site. We have different opinions on whether implementing a new rule like this would add value to the game. I don't think it would. Yet when I explain why my opinion differs from other people, when I try to elicit a reason why "realism" only applies to heavy armor I get "you aren't the boss of my game". Give me justification as to why people wearing heavy armor have to pay penalties while dex based characters [I]never [/I] have to do so and we can discuss. Adding more penalties to heavy armor wearers is just kicking someone while they're down. Which bring up a related question: should people who use unarmed strike against a heavily armored opponent take damage? If I started a thread along the lines of "what penalties can we add to dex based characters", do you really think all the responses would be positive? P.S. I don't think people who enjoy AL games are "poor sods". I enjoyed AL play, and even though I've been away from it for a while I may join back up soon-ish. Just saying that if you're accusing other people of being insulting for a sarcastic comment not aimed at anyone in particular you might want to be careful how many stones you throw. [/QUOTE]
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