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[ToA] Heat & Heavy (armor)
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<blockquote data-quote="CapnZapp" data-source="post: 7234544" data-attributes="member: 12731"><p>Assuming wearing heavy armor hassle-free costs you 1500 gp a month, what would be a good price for a permanent item in your opinion?</p><p></p><p>Do note most item calculation methods would end up with a very small figure. Here we are really assuming the full value of casting Endure Elements each and every day.</p><p></p><p>Sane puts the Wand of Magic Missiles (a fellow 1st level spell) at 8000 gp, but that includes the utility of using up several charges at once.</p><p></p><p>Still, perhaps 8000 gp is a good starting base price for a Wand of Endure Elements. It really is more than what a single character needs, but as soon as more than one hero pitches in the prices quickly drops (on average, up to 4,5 characters can share one wand safely, which means only 1778 gp a pop. Seeing that everyone involved will have had 1500 gp to buy full plate at one time, this is not an unreasonable ask)</p><p></p><p>I like the idea that the "volume discount" is only available for an item that isn't that useful for a single person. The world doesn't revolve around the single hero, after all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If the party do contain only one full plater, it's still not unreasonable to put the "savings" offer at slightly over five times the ongoing cost. </p><p></p><p>Now I mean that anything much less than that and it becomes a no-brainer. Now at least the choice remains a meaningful and difficult one - should I go for 1500 gp per month? Perhaps the entire campaign will fit into the 150 days it takes me to operate at a loss compared to the permanent option. Or should I splurge on 8000 gp? Perhaps I can recoup my costs somewhat if I can find a travelling companion...</p><p></p><p>Not to mention how many groups that will feature two heavy platers...</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7234544, member: 12731"] Assuming wearing heavy armor hassle-free costs you 1500 gp a month, what would be a good price for a permanent item in your opinion? Do note most item calculation methods would end up with a very small figure. Here we are really assuming the full value of casting Endure Elements each and every day. Sane puts the Wand of Magic Missiles (a fellow 1st level spell) at 8000 gp, but that includes the utility of using up several charges at once. Still, perhaps 8000 gp is a good starting base price for a Wand of Endure Elements. It really is more than what a single character needs, but as soon as more than one hero pitches in the prices quickly drops (on average, up to 4,5 characters can share one wand safely, which means only 1778 gp a pop. Seeing that everyone involved will have had 1500 gp to buy full plate at one time, this is not an unreasonable ask) I like the idea that the "volume discount" is only available for an item that isn't that useful for a single person. The world doesn't revolve around the single hero, after all :) If the party do contain only one full plater, it's still not unreasonable to put the "savings" offer at slightly over five times the ongoing cost. Now I mean that anything much less than that and it becomes a no-brainer. Now at least the choice remains a meaningful and difficult one - should I go for 1500 gp per month? Perhaps the entire campaign will fit into the 150 days it takes me to operate at a loss compared to the permanent option. Or should I splurge on 8000 gp? Perhaps I can recoup my costs somewhat if I can find a travelling companion... Not to mention how many groups that will feature two heavy platers... [/QUOTE]
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[ToA] Heat & Heavy (armor)
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