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[ToA] Heat & Heavy (armor)
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<blockquote data-quote="Sacrosanct" data-source="post: 7234691" data-attributes="member: 15700"><p>Metal absorbs the heat of the sun way more than leather does. Also, the book states Chult is in the mid 90s (so hotter than the Amazon). With humidity, the heat index is way over 100.</p><p></p><p>But to address your overall point, again, just because certain aspects of D&D is not realistic, does not mean you should throw out all other aspects of realism. Any time realism is overridden in D&D, there is a specific rule for it as to how and why it does override realism. Without a specific rule to override realism, the expectation is that gaming tables will use realism to mitigate everything else. It's why no matter what gaming table you go to, people will handle gravity the same way, and basic laws of physics, and everything else that isn't specifically covered by a rule.</p><p></p><p>As far as certain players being punished, so what? Welcome to adventuring in dangerous environments. Who says that all players have to be exempt from environmental influences based on their own choices, just because said choice may give them a disadvantage? Monsters are not the only challenge PCs face in D&D. Ignoring the other challenges neuters the game, and then you have people complain how the game isn't challenging enough. Well, no duh. "Well, I know you're in plate mail and carrying all this gear, and the boat you're in just sunk, but don't worry. You won't sink like a rock because it's important that you don't suffer more ill effects over the monk over there who is naked. We're gonna throw out realism because heaven forbid your choices matter." If you want to play like that, more power to you. But I don't think that's the assumed style of play in most tables.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7234691, member: 15700"] Metal absorbs the heat of the sun way more than leather does. Also, the book states Chult is in the mid 90s (so hotter than the Amazon). With humidity, the heat index is way over 100. But to address your overall point, again, just because certain aspects of D&D is not realistic, does not mean you should throw out all other aspects of realism. Any time realism is overridden in D&D, there is a specific rule for it as to how and why it does override realism. Without a specific rule to override realism, the expectation is that gaming tables will use realism to mitigate everything else. It's why no matter what gaming table you go to, people will handle gravity the same way, and basic laws of physics, and everything else that isn't specifically covered by a rule. As far as certain players being punished, so what? Welcome to adventuring in dangerous environments. Who says that all players have to be exempt from environmental influences based on their own choices, just because said choice may give them a disadvantage? Monsters are not the only challenge PCs face in D&D. Ignoring the other challenges neuters the game, and then you have people complain how the game isn't challenging enough. Well, no duh. "Well, I know you're in plate mail and carrying all this gear, and the boat you're in just sunk, but don't worry. You won't sink like a rock because it's important that you don't suffer more ill effects over the monk over there who is naked. We're gonna throw out realism because heaven forbid your choices matter." If you want to play like that, more power to you. But I don't think that's the assumed style of play in most tables. [/QUOTE]
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