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[ToA] Heat & Heavy (armor)
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<blockquote data-quote="Sacrosanct" data-source="post: 7234766" data-attributes="member: 15700"><p>Yeah, and they got screwed by that choice, as mentioned earlier in this thread. I called out two specific examples where wearing heavy metal armor and lack of water was disastrous for the crusaders. </p><p></p><p></p><p></p><p>It's a lot more brutal for people wearing heavy clothing or armor. That's why people in hot climates don't do it. And have you ever been in combat (or something similar like a boxing match or martial arts bout)? 1 minute is a LONG time; more than enough to drain you. Especially if you're doing it while wearing heavy armor in a jungle compared to someone who is not.</p><p></p><p></p><p></p><p>And heavy clothing. Which has been mentioned more than once, that you keep ignoring. And the argument of realism affects more than just armor. It's that in this particular example, it's armor in hot climates. But the basis of arguments for realism apply to everything, not just people in heavy armor. What we're arguing for applies to numerous scenarios. Hot climates. Cold climates. Desert, forest, jungle, underwater, swamp, dungeon, whatever. I.e., unless there's a specific rule to override realism, realism should apply. That's what the game assumes, that you'll be referencing how things work in real life unless there's a specific rule that overrides that. Sometimes that may punish the guy in heavy armor. Sometimes it may benefit them. That's part of the game, to prepare for the environment in which you are going to have the adventure. If you metagame reasons to come up with ways to make those choices not matter, then what's the point of the environment? If every choice is treated the same, then all environments feel the same and bleh. What's the difference between adventuring in the jungle as opposed to a northern European field, if it makes no difference? Play that way if you want, but I find that incredibly boring. If the environment doesn't matter, then you might as well just be playing arena combat and be done with it.</p><p></p><p></p><p></p><p></p><p>Yeah, and?</p><p></p><p></p><p></p><p>When have I ever argued that. Each class has a feature that is superhuman. In the case of barbarians and monks, they have a class feature that gives them fantastical ways to avoid getting hit/taking damage. There is a specific rule for that. In what way is that me advocating ditching those rules? I'm not ditching any rule. Those class features aren't <em>extra</em> rules. Every class has features that are fantastical. Those are just theirs.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7234766, member: 15700"] Yeah, and they got screwed by that choice, as mentioned earlier in this thread. I called out two specific examples where wearing heavy metal armor and lack of water was disastrous for the crusaders. It's a lot more brutal for people wearing heavy clothing or armor. That's why people in hot climates don't do it. And have you ever been in combat (or something similar like a boxing match or martial arts bout)? 1 minute is a LONG time; more than enough to drain you. Especially if you're doing it while wearing heavy armor in a jungle compared to someone who is not. And heavy clothing. Which has been mentioned more than once, that you keep ignoring. And the argument of realism affects more than just armor. It's that in this particular example, it's armor in hot climates. But the basis of arguments for realism apply to everything, not just people in heavy armor. What we're arguing for applies to numerous scenarios. Hot climates. Cold climates. Desert, forest, jungle, underwater, swamp, dungeon, whatever. I.e., unless there's a specific rule to override realism, realism should apply. That's what the game assumes, that you'll be referencing how things work in real life unless there's a specific rule that overrides that. Sometimes that may punish the guy in heavy armor. Sometimes it may benefit them. That's part of the game, to prepare for the environment in which you are going to have the adventure. If you metagame reasons to come up with ways to make those choices not matter, then what's the point of the environment? If every choice is treated the same, then all environments feel the same and bleh. What's the difference between adventuring in the jungle as opposed to a northern European field, if it makes no difference? Play that way if you want, but I find that incredibly boring. If the environment doesn't matter, then you might as well just be playing arena combat and be done with it. Yeah, and? When have I ever argued that. Each class has a feature that is superhuman. In the case of barbarians and monks, they have a class feature that gives them fantastical ways to avoid getting hit/taking damage. There is a specific rule for that. In what way is that me advocating ditching those rules? I'm not ditching any rule. Those class features aren't [i]extra[/i] rules. Every class has features that are fantastical. Those are just theirs. [/QUOTE]
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[ToA] Heat & Heavy (armor)
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