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[ToA] Hex-crawling and Long Rests
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<blockquote data-quote="Warmaster Horus" data-source="post: 7226340" data-attributes="member: 6785438"><p>Not sure why I'd place cumbersome long rest requirements in Chult. There are plenty of people who live there who get a long rest every night, after all. Add in exhaustion options from travel and encumbrance, plus the possibility of encounters during a rest, plus environmentals like insects and it's already a tough location. Smart groups will likely figure out ways to be comfortable - Leomund's Tiny Hut springs immediately to mind.</p><p></p><p>To me the challenges will be things like navigation. The party will be keeping track of their location based on the Player Map but I will be keeping track based on my map, based on their navigation rolls. Barring a good Ranger in the group, it will be very likely that after a while the two will not match up...</p><p></p><p>Then there's food & water. I'll be tracking how the PCs are getting both. Since it rains every day, potable water should be easy to gather. Food will quickly spoil, however, unless stored in a protected manner (bag of holding or the like) - probably something like 10% a day after 5 days for typical rations. So they'll need to find ways to gather food - usually a full day activity with a somewhat high DC for success.</p><p></p><p>Disease will be an issue, too. Though a good cleric or druid in the party pretty much eliminates that worry with Lesser Restoration.</p></blockquote><p></p>
[QUOTE="Warmaster Horus, post: 7226340, member: 6785438"] Not sure why I'd place cumbersome long rest requirements in Chult. There are plenty of people who live there who get a long rest every night, after all. Add in exhaustion options from travel and encumbrance, plus the possibility of encounters during a rest, plus environmentals like insects and it's already a tough location. Smart groups will likely figure out ways to be comfortable - Leomund's Tiny Hut springs immediately to mind. To me the challenges will be things like navigation. The party will be keeping track of their location based on the Player Map but I will be keeping track based on my map, based on their navigation rolls. Barring a good Ranger in the group, it will be very likely that after a while the two will not match up... Then there's food & water. I'll be tracking how the PCs are getting both. Since it rains every day, potable water should be easy to gather. Food will quickly spoil, however, unless stored in a protected manner (bag of holding or the like) - probably something like 10% a day after 5 days for typical rations. So they'll need to find ways to gather food - usually a full day activity with a somewhat high DC for success. Disease will be an issue, too. Though a good cleric or druid in the party pretty much eliminates that worry with Lesser Restoration. [/QUOTE]
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[ToA] Hex-crawling and Long Rests
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