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ToA - The Wayfarer's Guild, campaign recap [SPOILERS!]
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<blockquote data-quote="Valmarius" data-source="post: 7265277" data-attributes="member: 6801813"><p><strong>Session 2</strong></p><p>[HR][/HR]</p><p>Before setting off on their first real trek, the party stopped in Port Nyanzaru for some more preparation. Some more information was gleaned from the locals, who said that Camp Righteous has actually been attacked by undead a few weeks back and that the remainder of the Order of the Gauntlet troops were further up river at a new camp, Camp Vengeance.Hezikiah decided to stay in the city while the others visited Camp Righteous in order to spend some time training Hezi III, and his spot was taken by Alexei, a mysterious warlock who had met the other adventurers many years ago at his establishment, the Pandemonium club.</p><p></p><p>A second canoe was purchased, to carry their growing ranks, and the group set out for the River Soshenstar. On the morning of the first day they came across another expedition, a group of adventurers wearing yellow turbans and sashes who were loading canoes of their own on the banks of the river. The groups chatted a while and the Wayfarer’s learned that they were an experienced group of explorers calling themselves the Company of the Yellow Banner. Their leader Lord Brixton told the Wayfarers that they sought the lost city of Omu, and another member, Seward, told them a story of an elven soul trapped in a magic lantern they carried. The starfallen, as they called it, had been trapped for years and the only means of bringing it back to life was to find the Eye of Zaltec, an artifact that was said to reside in the lost city of Omu.</p><p>When the Wayfarers mentioned they were headed to Camp Righteous and possibly Camp Vengeance, the Company introduced them to Undril Silvertusk, a half-orc priest who had a parcel of correspondence for the Order of the Gauntlet garrison. The Company were going to make a detour in order to escort her to Camp Vengeance but thought it might serve both parties’ interests if she went with the Wayfarers instead. Iriaebor made sure she had her own food and supplies before agreeing that she could tag along.</p><p>Having determined that they were not competing for the same treasure, the Wayfarers and the Company parted ways on friendly terms.</p><p>[HR][/HR]</p><p>The next day, further up-river, a green faerie-dragon began to play pranks on the explorers. Healix and Undril had already had some disagreements about personal fitness, and the dragon only exacerbated them by stealing all of Undril’s protein bars and hiding them in Healix’s pack. The following arguments amused the dragon, who appeared at the bow of the lead canoe intent of rewarding its entertainment with some information, offering to answer three questions about the jungle. But Zanne had not been overly impressed with the pranks and drew her rapier on the faerie-dragon. Luckily, the other members of the expedition reacted quickly and stepped in, but not before Healix accidentally used up one of the offered questions. Alexei proved instrumental in the aftermath of this confrontation, appeasing the dragon with apple cookies, and having his bat familiar play with it.</p><p></p><p>The four day journey to Camp Righteous turned into five days, as a tropical storm blew in from the north when they were only 10 miles away. They were further accosted by giant frogs and flying monkeys, both of whom ambushed the party while they were in their canoes. The frogs leapt in to attack, hoping for an easy meal, and were driven back while the gang of flying monkeys seemed intent on stealing the party’s tools and supplies. Luckily the only thing lost was Healix’s tinderbox. The Wayfarers pondered the danger posed by a flock of flying monkeys learning how to create fire.</p><p>[HR][/HR]</p><p>Eventually, Camp Righteous came into sight. Its tents were moldy and falling over, its few buildings burnt and collapsed, and the bodies of fallen Order of the Gauntlet soldiers were still strewn about the camp. Towering over it all was the House of the Man and Crocodile, an 80 foot tall statue of a man with a crocodile on its back. Tallsquare once again recounted the old Chultan legend of how man was betrayed by reptile, creating an eternal enmity.</p><p></p><p>Undril and Healix set to work gathering up the bodies for a pyre while Iriaebor put his expertise to use in exploring the infamously-trapped shrine. A tall doorway bore into the stone between the statue’s feet and the ground inside was strewn with mud, sticks, and leaves. Deeper inside, the body of a halfling scout lay in the darkness, split into three clean sections. Iriaebor spotted a seam in the tiles before him where a trapdoor surely lay and then inched his way around to get a closer look at the halfling. There he spotted cavities in the walls on either side of the corridor, no doubt the source of the blades that had killed the poor sod.</p><p></p><p>He asked Tallsquare to hand him some pitons to jam the blades, at which point the local stepped foolishly forward onto the trapdoor and fell in. He landed heavily on the bodies of two armoured Gauntlet soldiers, but was otherwise alright. Pitons were hammered into the closest blade cavities but more lay further forward. Iriaebor was forced to step forward into the trapped area in order to reach them, but took minimal damage as he dodged the scything blades that sprang forth.</p><p></p><p>With the bodies outside dealt with and the early stretch of the passage now safe the Wayfarers regrouped in the tunnel. A tall ledge separated them from the next section, and Zanne quickly clambered up to find a four by four grid laid out before her. Behind it, another tall ledge blocked most of her view of a wooden door that stood atop it. Naturally cautious of the gridded tiles before her, Zanne jumped straight up to try and get a better view of the door, which looked to have a similar grid carved into it. She spotted a faint glow on the lower-left square, but landed her jump poorly, landing on one of the tiles. It depressed beneath her foot and a burst of fire covered the platform. Knowing that the door held the answers, Alexei closed his eyes and commanded his bat to fly up to the door. From there he relayed the sequence of safe tiles, one in each row, to Zanne, who slowly stepped forward.</p><p></p><p>Having found the way forward, Zanne climbed up to the door to find it bore no hinges or handles. Leaning down, she pressed the lower-left square, hoping that if she followed the same pattern the door would open. It did not. Instead a great burst of air and sound knocked her from her feet and sent her falling back down towards the fire-trapped tiles. A second burst of flame left her unconscious, but Healix quickly mended her wounds. The group’s next attempt saw four of them standing on the four safe tiles, aiming to keep them depressed while Tallsquare and Iriaebor climbed up to try the door. Tallsquare had a hard time getting up to the ledge and asked Healix to give him a boost on his shoulders. Iriaebor pressed the door again and the party’s second attempt was thwarted. Iriaebor and his sidekick were both knocked off the ledge and plummeted towards the tiles once again. It looked like the entire party might get a dousing of flame, but Zanne managed to catch Tallsquare as he fell and Harbbrak did the same for Iriaebor. They all let out a sigh of relief.</p><p></p><p>At this point, Healix decided he’d had enough and took out an iron crowbar. While the others waited safely below he clambered up to the door alone. A number of thunderous blasts threatened to knock the cleric from the ledge but he proved too strong. A corner of the door was soon cracked open and Healix pushed it open to reveal a large circular inner sanctum. Before they explored any further however, the party gathered at the shrine’s opening for a breather, and to bind their wounds.</p><p></p><p>The inner sanctum was full of dust and cobwebs, and at its center a pillar drove up from the ground but didn’t quite reach the ceiling. Old coins and wooden cases were laid about the center of the room. A staircase spiraled its way up the outside of the pillar and perched at the top was a beautiful and ancient Chultan jug. Carved illustrations following the staircase, depicted a man carrying a crocodile upon his back. Seeing the carvings, things began to fall into place for the party and Iriaebor climbed onto Healix’s shoulders. In this arrangement, the two of them ascended the stairs and met with no resistance. They returned to the party with a newly acquired Alchemy Jug, a magical artifact that could produce various liquids from its many spouts. With their prize in hand the Wayfarers gathered up the small hoard of ancient coins and prepared to leave.</p><p>[HR][/HR]</p><p>“Goblins, Goblins!” came the cry from Tallsquare, as he came running into the shrine, “They’re looting our canoes!”</p><p>Healix’s usually jovial face grew pale for a second, “The Food!”</p><p>Everyone sprang into action, racing back past the traps in order to save their supplies.</p><p></p><p>Outside, in the ruins of Camp Righteous, a gang of a dozen goblins had arrived. Some of them turned to face the Wayfarers as they emerged, while a few continued to ransack their canoes. All of them wore ornate wooden masks, carved and decorated to resemble dinosaurs and other fearsome Chultan beasts. The one with the tallest mask barked an order and the Goblins moved to attack. Zanne and Habbrak dashed forward to engage the enemy, trying to get in close to their leader, but were met with a handful of nimble goblins. Meanwhile, Healix and Iriaebor cut a wide path around the south side of the camp in order to get to the canoes. Alexei joined Undril and Tallsquare on the steps of the Shrine, and the three of them lent their support from afar.</p><p></p><p>The goblins’ numbers slowly dwindled, even as a number of them made a break for the tree line. But the fight was far from over. The sounds of combat had drawn the attention of some of Chult’s undead and a handful of zombies and skeletons pushed their way through the brush and into the camp. Fearlessly, Habbrak charged forward once more, allowing his bear-form to draw the undead creatures’ attention. As a skeleton advanced towards Zanne, Iriaebor offered Tallsquare some advice, “Always save the dame.” So the mercenary rushed to the aid of their guide. Healix confidently stepped forward, holding up his holy symbol for all to see, and attempted to turn the dead away with holy power. But the vile forces that permeate the jungles of Chult were not swayed and only two of the creatures turned away in fear. Seeing no other option, the cleric joined the melee, calling to his companions to use blunt weapons where possible.</p><p>Alexei continued to fire his eldritch magicks from afar, blasting the flesh from several zombies, while the others turned their pommels, maces, and hammers on the skeletons. With only her rapier and dagger, Zanne was forced to improvise. After skewering one skeleton’s skull through the eye socket she flicked her rapier overhead and sent the skull flying towards a second skeleton. The two skulls collided and the ‘missile’ briefly took the place of the original before the creature fell into a pile of motionless bones.</p><p>[HR][/HR]</p><p>As the camp grew quiet once more, the Wayfarers bound their wounds and made plans to continue on to Camp Vengeance after a well-deserved rest. That night, seated around their small campfire, Undril told the others about the contents of her letters. It seemed that the local commander, one Niles Breakbone, had displeased his superiors by losing Camp Righteous and Undril was in Chult to inform him of his dismissal. Having seen the bodies of her brothers- and sisters-in-arms left to rot, Undril was resolved to see the man deposed.</p><p></p><p>The next day’s paddling passed without incident as the party made their way up the Soshenstar river. Rounding a corner, the wooden palisade of Camp Vengeance came into view and as the canoes drew nearer the stench of death and disease grew stronger. A shallow moat, filled with sharpened stakes, surrounded the camp, and the bodies of jungle undead and wild dinosaurs lay rotting in its puddles. They tied their canoes up to the makeshift dock, where a trio of rowboats bobbed lazily in the water, and made their way towards the camp’s gatehouse.</p></blockquote><p></p>
[QUOTE="Valmarius, post: 7265277, member: 6801813"] [B]Session 2[/B] [HR][/HR] Before setting off on their first real trek, the party stopped in Port Nyanzaru for some more preparation. Some more information was gleaned from the locals, who said that Camp Righteous has actually been attacked by undead a few weeks back and that the remainder of the Order of the Gauntlet troops were further up river at a new camp, Camp Vengeance.Hezikiah decided to stay in the city while the others visited Camp Righteous in order to spend some time training Hezi III, and his spot was taken by Alexei, a mysterious warlock who had met the other adventurers many years ago at his establishment, the Pandemonium club. A second canoe was purchased, to carry their growing ranks, and the group set out for the River Soshenstar. On the morning of the first day they came across another expedition, a group of adventurers wearing yellow turbans and sashes who were loading canoes of their own on the banks of the river. The groups chatted a while and the Wayfarer’s learned that they were an experienced group of explorers calling themselves the Company of the Yellow Banner. Their leader Lord Brixton told the Wayfarers that they sought the lost city of Omu, and another member, Seward, told them a story of an elven soul trapped in a magic lantern they carried. The starfallen, as they called it, had been trapped for years and the only means of bringing it back to life was to find the Eye of Zaltec, an artifact that was said to reside in the lost city of Omu. When the Wayfarers mentioned they were headed to Camp Righteous and possibly Camp Vengeance, the Company introduced them to Undril Silvertusk, a half-orc priest who had a parcel of correspondence for the Order of the Gauntlet garrison. The Company were going to make a detour in order to escort her to Camp Vengeance but thought it might serve both parties’ interests if she went with the Wayfarers instead. Iriaebor made sure she had her own food and supplies before agreeing that she could tag along. Having determined that they were not competing for the same treasure, the Wayfarers and the Company parted ways on friendly terms. [HR][/HR] The next day, further up-river, a green faerie-dragon began to play pranks on the explorers. Healix and Undril had already had some disagreements about personal fitness, and the dragon only exacerbated them by stealing all of Undril’s protein bars and hiding them in Healix’s pack. The following arguments amused the dragon, who appeared at the bow of the lead canoe intent of rewarding its entertainment with some information, offering to answer three questions about the jungle. But Zanne had not been overly impressed with the pranks and drew her rapier on the faerie-dragon. Luckily, the other members of the expedition reacted quickly and stepped in, but not before Healix accidentally used up one of the offered questions. Alexei proved instrumental in the aftermath of this confrontation, appeasing the dragon with apple cookies, and having his bat familiar play with it. The four day journey to Camp Righteous turned into five days, as a tropical storm blew in from the north when they were only 10 miles away. They were further accosted by giant frogs and flying monkeys, both of whom ambushed the party while they were in their canoes. The frogs leapt in to attack, hoping for an easy meal, and were driven back while the gang of flying monkeys seemed intent on stealing the party’s tools and supplies. Luckily the only thing lost was Healix’s tinderbox. The Wayfarers pondered the danger posed by a flock of flying monkeys learning how to create fire. [HR][/HR] Eventually, Camp Righteous came into sight. Its tents were moldy and falling over, its few buildings burnt and collapsed, and the bodies of fallen Order of the Gauntlet soldiers were still strewn about the camp. Towering over it all was the House of the Man and Crocodile, an 80 foot tall statue of a man with a crocodile on its back. Tallsquare once again recounted the old Chultan legend of how man was betrayed by reptile, creating an eternal enmity. Undril and Healix set to work gathering up the bodies for a pyre while Iriaebor put his expertise to use in exploring the infamously-trapped shrine. A tall doorway bore into the stone between the statue’s feet and the ground inside was strewn with mud, sticks, and leaves. Deeper inside, the body of a halfling scout lay in the darkness, split into three clean sections. Iriaebor spotted a seam in the tiles before him where a trapdoor surely lay and then inched his way around to get a closer look at the halfling. There he spotted cavities in the walls on either side of the corridor, no doubt the source of the blades that had killed the poor sod. He asked Tallsquare to hand him some pitons to jam the blades, at which point the local stepped foolishly forward onto the trapdoor and fell in. He landed heavily on the bodies of two armoured Gauntlet soldiers, but was otherwise alright. Pitons were hammered into the closest blade cavities but more lay further forward. Iriaebor was forced to step forward into the trapped area in order to reach them, but took minimal damage as he dodged the scything blades that sprang forth. With the bodies outside dealt with and the early stretch of the passage now safe the Wayfarers regrouped in the tunnel. A tall ledge separated them from the next section, and Zanne quickly clambered up to find a four by four grid laid out before her. Behind it, another tall ledge blocked most of her view of a wooden door that stood atop it. Naturally cautious of the gridded tiles before her, Zanne jumped straight up to try and get a better view of the door, which looked to have a similar grid carved into it. She spotted a faint glow on the lower-left square, but landed her jump poorly, landing on one of the tiles. It depressed beneath her foot and a burst of fire covered the platform. Knowing that the door held the answers, Alexei closed his eyes and commanded his bat to fly up to the door. From there he relayed the sequence of safe tiles, one in each row, to Zanne, who slowly stepped forward. Having found the way forward, Zanne climbed up to the door to find it bore no hinges or handles. Leaning down, she pressed the lower-left square, hoping that if she followed the same pattern the door would open. It did not. Instead a great burst of air and sound knocked her from her feet and sent her falling back down towards the fire-trapped tiles. A second burst of flame left her unconscious, but Healix quickly mended her wounds. The group’s next attempt saw four of them standing on the four safe tiles, aiming to keep them depressed while Tallsquare and Iriaebor climbed up to try the door. Tallsquare had a hard time getting up to the ledge and asked Healix to give him a boost on his shoulders. Iriaebor pressed the door again and the party’s second attempt was thwarted. Iriaebor and his sidekick were both knocked off the ledge and plummeted towards the tiles once again. It looked like the entire party might get a dousing of flame, but Zanne managed to catch Tallsquare as he fell and Harbbrak did the same for Iriaebor. They all let out a sigh of relief. At this point, Healix decided he’d had enough and took out an iron crowbar. While the others waited safely below he clambered up to the door alone. A number of thunderous blasts threatened to knock the cleric from the ledge but he proved too strong. A corner of the door was soon cracked open and Healix pushed it open to reveal a large circular inner sanctum. Before they explored any further however, the party gathered at the shrine’s opening for a breather, and to bind their wounds. The inner sanctum was full of dust and cobwebs, and at its center a pillar drove up from the ground but didn’t quite reach the ceiling. Old coins and wooden cases were laid about the center of the room. A staircase spiraled its way up the outside of the pillar and perched at the top was a beautiful and ancient Chultan jug. Carved illustrations following the staircase, depicted a man carrying a crocodile upon his back. Seeing the carvings, things began to fall into place for the party and Iriaebor climbed onto Healix’s shoulders. In this arrangement, the two of them ascended the stairs and met with no resistance. They returned to the party with a newly acquired Alchemy Jug, a magical artifact that could produce various liquids from its many spouts. With their prize in hand the Wayfarers gathered up the small hoard of ancient coins and prepared to leave. [HR][/HR] “Goblins, Goblins!” came the cry from Tallsquare, as he came running into the shrine, “They’re looting our canoes!” Healix’s usually jovial face grew pale for a second, “The Food!” Everyone sprang into action, racing back past the traps in order to save their supplies. Outside, in the ruins of Camp Righteous, a gang of a dozen goblins had arrived. Some of them turned to face the Wayfarers as they emerged, while a few continued to ransack their canoes. All of them wore ornate wooden masks, carved and decorated to resemble dinosaurs and other fearsome Chultan beasts. The one with the tallest mask barked an order and the Goblins moved to attack. Zanne and Habbrak dashed forward to engage the enemy, trying to get in close to their leader, but were met with a handful of nimble goblins. Meanwhile, Healix and Iriaebor cut a wide path around the south side of the camp in order to get to the canoes. Alexei joined Undril and Tallsquare on the steps of the Shrine, and the three of them lent their support from afar. The goblins’ numbers slowly dwindled, even as a number of them made a break for the tree line. But the fight was far from over. The sounds of combat had drawn the attention of some of Chult’s undead and a handful of zombies and skeletons pushed their way through the brush and into the camp. Fearlessly, Habbrak charged forward once more, allowing his bear-form to draw the undead creatures’ attention. As a skeleton advanced towards Zanne, Iriaebor offered Tallsquare some advice, “Always save the dame.” So the mercenary rushed to the aid of their guide. Healix confidently stepped forward, holding up his holy symbol for all to see, and attempted to turn the dead away with holy power. But the vile forces that permeate the jungles of Chult were not swayed and only two of the creatures turned away in fear. Seeing no other option, the cleric joined the melee, calling to his companions to use blunt weapons where possible. Alexei continued to fire his eldritch magicks from afar, blasting the flesh from several zombies, while the others turned their pommels, maces, and hammers on the skeletons. With only her rapier and dagger, Zanne was forced to improvise. After skewering one skeleton’s skull through the eye socket she flicked her rapier overhead and sent the skull flying towards a second skeleton. The two skulls collided and the ‘missile’ briefly took the place of the original before the creature fell into a pile of motionless bones. [HR][/HR] As the camp grew quiet once more, the Wayfarers bound their wounds and made plans to continue on to Camp Vengeance after a well-deserved rest. That night, seated around their small campfire, Undril told the others about the contents of her letters. It seemed that the local commander, one Niles Breakbone, had displeased his superiors by losing Camp Righteous and Undril was in Chult to inform him of his dismissal. Having seen the bodies of her brothers- and sisters-in-arms left to rot, Undril was resolved to see the man deposed. The next day’s paddling passed without incident as the party made their way up the Soshenstar river. Rounding a corner, the wooden palisade of Camp Vengeance came into view and as the canoes drew nearer the stench of death and disease grew stronger. A shallow moat, filled with sharpened stakes, surrounded the camp, and the bodies of jungle undead and wild dinosaurs lay rotting in its puddles. They tied their canoes up to the makeshift dock, where a trio of rowboats bobbed lazily in the water, and made their way towards the camp’s gatehouse. [/QUOTE]
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