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General Tabletop Discussion
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ToA: What was your group's experience with Camp Righteous?
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<blockquote data-quote="Valmarius" data-source="post: 7347431" data-attributes="member: 6801813"><p>My party (Roll20) did some research before leaving Port and so I read them the story of Man and Crocodile there.</p><p>Later, once they arrived, I had one of their hired guards repeat the story as a reminder. But like your group they didn't pick up on the hints.</p><p></p><p>They spotted the pit trap and blades easily enough, but some members of the party fell into the pit while skirting it. The blades were disarmed one by one.</p><p></p><p>They had a bit of trouble with the flame and thunder traps, as they simply used a warlock's familiar to see what glyphs to step on next. This avoided them having to do any piggy-backing.</p><p>THEN, they spent an inordinate amount of time trying to open the trapped door. They hadn't figured out the piggy-backing thing, which is required to open the door, so it looked like they were heading for a dead end.</p><p></p><p>Eventually, they had four party members stand on the safe floor glyphs while the fifth tried to pry open the door. I adjudicated that it would take two successful strength checks to crowbar it open with the trap triggering on each attempt.</p><p>There was one small scare where the door-opener got knocked back off the ledge, but the other PCs standing below managed to catch him before he set off the fire and torched everyone.</p><p></p><p>In the final room, the description of the frescos (depicting a man carrying a crocodile on his back, ascending the stairs) finally hit something in the players' heads and they piggy-backed up the stairs to get the jug.</p><p>Afterwards I commented on how long it took them to figure it out and they revealed that the piggy-backing at the end was more for laughs than an actual attempt to solve the place.</p><p></p><p>Either way, the group of 5x 3rd lvl PCs made it through with no loss of life, and emerged with some low hp into the goblin fight. That definitely made that encounter interesting, as the party was spread throughout the traps and had to filter out into the fight one-by-one.</p></blockquote><p></p>
[QUOTE="Valmarius, post: 7347431, member: 6801813"] My party (Roll20) did some research before leaving Port and so I read them the story of Man and Crocodile there. Later, once they arrived, I had one of their hired guards repeat the story as a reminder. But like your group they didn't pick up on the hints. They spotted the pit trap and blades easily enough, but some members of the party fell into the pit while skirting it. The blades were disarmed one by one. They had a bit of trouble with the flame and thunder traps, as they simply used a warlock's familiar to see what glyphs to step on next. This avoided them having to do any piggy-backing. THEN, they spent an inordinate amount of time trying to open the trapped door. They hadn't figured out the piggy-backing thing, which is required to open the door, so it looked like they were heading for a dead end. Eventually, they had four party members stand on the safe floor glyphs while the fifth tried to pry open the door. I adjudicated that it would take two successful strength checks to crowbar it open with the trap triggering on each attempt. There was one small scare where the door-opener got knocked back off the ledge, but the other PCs standing below managed to catch him before he set off the fire and torched everyone. In the final room, the description of the frescos (depicting a man carrying a crocodile on his back, ascending the stairs) finally hit something in the players' heads and they piggy-backed up the stairs to get the jug. Afterwards I commented on how long it took them to figure it out and they revealed that the piggy-backing at the end was more for laughs than an actual attempt to solve the place. Either way, the group of 5x 3rd lvl PCs made it through with no loss of life, and emerged with some low hp into the goblin fight. That definitely made that encounter interesting, as the party was spread throughout the traps and had to filter out into the fight one-by-one. [/QUOTE]
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ToA: What was your group's experience with Camp Righteous?
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