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Toasterferret's Council of Thieves
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<blockquote data-quote="bayushiyojiro" data-source="post: 5595358" data-attributes="member: 6678131"><p>Leonixx Lightfeather</p><p>Gnomish Deep Earth Sorceror 1</p><p>CG</p><p></p><p>stats:</p><p>str 5</p><p>dex 14</p><p>con 16</p><p>int 12</p><p>wis 12</p><p>cha 18</p><p></p><p>HP: 9, AC: 13</p><p>BAB+0, Initiative+6</p><p>Saves: Fort+3, Reflex+2, Will+3</p><p></p><p>Racial Traits:</p><p>20ft speed</p><p>Low-light vision</p><p>Keen senses(+2 smell/touch perception)</p><p>Academician(+2 to knowledge(dungeoneering))</p><p>Illusion resistance(+2 save vs Illusion spells)</p><p>Gnome Magic(+1 dc to illusion spells, 1/day dancing lights, ghost sound, prestidigitation, speak with animals)</p><p>weapon familiarity('gnome' weapons considered martial)</p><p>Eternal Hope(+2 save vs fear/despair, after nat 1 on d20 roll may reroll 1/day)</p><p></p><p>Class features: Deep Earth Bloodline</p><p>When you and target are both underground, spell save dc increased by 1</p><p>Tremor: 3+cha mod times per day(7), may attempt to trip a foe within 30 ft, using class level and cha mod instead of strength and BAB)</p><p></p><p>Skills:</p><p>UMD +4+4</p><p>Bluff +4+4+1</p><p>Kn(Arcane) +4+2</p><p>Kn(Dungeoneering)+4+2+2</p><p>Spellcraft +4+2</p><p></p><p>Feats: Eschew Materials, Improved Initiative</p><p></p><p>Traits: Charming, Fast-Talker</p><p></p><p>spells:</p><p>0: Detect Magic</p><p> Mage Hand</p><p> Daze</p><p> Flare</p><p>1: Grease</p><p> Color Spray</p><p></p><p>Items:</p><p>Backpack</p><p>10 trail rations</p><p>2 tanglefoot bags</p><p>50ft rope</p><p>2 waterskins</p><p>bedroll</p><p>8g, 17s, 8c</p></blockquote><p></p>
[QUOTE="bayushiyojiro, post: 5595358, member: 6678131"] Leonixx Lightfeather Gnomish Deep Earth Sorceror 1 CG stats: str 5 dex 14 con 16 int 12 wis 12 cha 18 HP: 9, AC: 13 BAB+0, Initiative+6 Saves: Fort+3, Reflex+2, Will+3 Racial Traits: 20ft speed Low-light vision Keen senses(+2 smell/touch perception) Academician(+2 to knowledge(dungeoneering)) Illusion resistance(+2 save vs Illusion spells) Gnome Magic(+1 dc to illusion spells, 1/day dancing lights, ghost sound, prestidigitation, speak with animals) weapon familiarity('gnome' weapons considered martial) Eternal Hope(+2 save vs fear/despair, after nat 1 on d20 roll may reroll 1/day) Class features: Deep Earth Bloodline When you and target are both underground, spell save dc increased by 1 Tremor: 3+cha mod times per day(7), may attempt to trip a foe within 30 ft, using class level and cha mod instead of strength and BAB) Skills: UMD +4+4 Bluff +4+4+1 Kn(Arcane) +4+2 Kn(Dungeoneering)+4+2+2 Spellcraft +4+2 Feats: Eschew Materials, Improved Initiative Traits: Charming, Fast-Talker spells: 0: Detect Magic Mage Hand Daze Flare 1: Grease Color Spray Items: Backpack 10 trail rations 2 tanglefoot bags 50ft rope 2 waterskins bedroll 8g, 17s, 8c [/QUOTE]
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