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Toasterferret's Council of Thieves
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<blockquote data-quote="devious_sauce" data-source="post: 5600703" data-attributes="member: 6678451"><p><strong>James' Character</strong></p><p></p><p>Human Mobile Fighter 1</p><p> </p><p>Stats:</p><p>str 14</p><p>dex 20</p><p>con 10</p><p>int 13</p><p>wis 9</p><p>cha 7</p><p> </p><p>HP: 10</p><p>AC: 16 (10 + 1 armor + 5 dex)</p><p>BAB: 1</p><p>Init: 7 (5 dex + 2 trait)</p><p> </p><p>Saves: </p><p>Fort: 2 (2 class) </p><p>Reflex: 5 (5 dex + 0 class) </p><p>Will: -1 (-1 cha + 0 class)</p><p> </p><p>Skills:</p><p>Acrobatics 6 (1 rank + 5 dex)</p><p>Climb 6 (1 rank + 2 str + 3 class)</p><p>Ride 9 (1 rank + 5 dex + 3 class)</p><p>Survival 5 (1 rank + 3 class -1 wis)</p><p>Craft (Weaponsmithing) 5 (1 rank + 1 int + 3 class)</p><p> </p><p>Feats:</p><p>Exotic Weapon Prof. (Spiked Chain)</p><p>Weapon Finesse</p><p>Agile Maneuvers</p><p> </p><p>Items: 58-116-175 (carrying caps) Current: 46lbf</p><p>GP: 84.2 spent from start</p><p> </p><p>Spiked Chain 25gp - 10 lbf</p><p>Quilted Cloth Armor 100gp - 15 lbf</p><p>20 darts @ 5sp/.5lbf each - 10 gp - 10 lbf</p><p> </p><p>1 waterskin 1gp - 4 lbf</p><p>1 bedroll 1sp - 5 lbf</p><p>3 caltrops @ 1gp/2lbf each -3 gp - 6 lbf </p><p>1 weapon cord - 1sp - n/a lbf</p><p> </p><p>1 Artisan's Tools (Masterwork) 55gp - 5lbf (Not on person)</p><p> </p><p>Attacks:</p><p>Spiked Chain 1d20 + 5 dex + 1 BAB (2d4+3 Damage)</p><p>Darts 1d20+ 5 dex + 1 BAB (1d4+2 Damage)</p><p> </p><p> </p><p>Traits:</p><p>Diabolist Raised --> +1 bonus on Bluff, Diplomacy, Intimidate, and</p><p>Sense Motive checks made against Westcrown’s nobility,</p><p>and a +1 bonus on all saving throws made against mindaffecting</p><p>attacks from devils.</p><p> </p><p>Reactionary: You gain a +2 trait bonus on Initiative checks.</p><p> </p><p>Languages:</p><p>Common</p><p>Infernal</p><p> </p><p>BIO:</p><p> </p><p> </p><p>Vigil is a talented man, nimble and quick. In fact, his natural affinity for quick, fluid </p><p>movement is what first drove him to pick up a chain in the first place. Unfortunately, he is </p><p>one of the few who sees the beauty in the weapon, as most assosiate the spiked chain with </p><p>Zon-Kuthon, the God of Pain and Torture. As such, Vigil is used to being pre-judged by most, </p><p>and has learned to keep his weapon under wraps, at least whilst in public. </p><p> </p><p>Child of your average Westcrown merchant, Vigil lived a more-or-less comfortable life for a </p><p>Westcrani boy. He trained with a friend of his father's, a local weaponsmith, for a number </p><p>of years, learning how to craft, and wield, the various tools of war. When all was said and </p><p>done, his favorite weapon, both to build and to carry, was the spiked chain. </p><p> </p><p>While few weapons could match it's dancing grace, and few could match it's destructive power, </p><p>even fewer could do both at once and Vigil soon enough became enamored with the weapon. He </p><p>would spend hours honing his skills after-hours, swinging his favorite chain in methodical </p><p>circles, slashes, and other patterns.</p><p> </p><p>His skill came to be recognized by his immediate neighbors, and Vigil started demonstrating </p><p>his talents less in private and more in public.</p><p> </p><p>One day, while swirling and swinging in the center of a small crowd, Vigil noticed two </p><p>approaching Hellknights, arguing with each other and staring at him. As they got closer he </p><p>overheard them- one was convinced that he had the superior skill with the chain. Before he </p><p>knew it, the Hellknight standing across from him holding a chain. And only a few seconds </p><p>later, he was staring up at Vigil from his back on the ground. </p><p> </p><p>That move cost Vigil dearly. He was arrested- for something, and his parents were arrested- </p><p>for something else; both erroneous charges stemmed from the embarrassment the </p><p>overconfident Hellknight had suffered at Vigil's hands. Vigil would go on to escape from the </p><p>prison holding him, more thanks to luck and a drunk watchman than any measure of stealth or </p><p>skill, but he never saw his parents again. </p><p> </p><p>Upon returning home, if you could call it that anymore, Vigil found little. The house he </p><p>shared with his parents had long since been looted, either by the Hellknights following his </p><p>arrest, or by unsavory locals during the week he'd been in jail. Regardless, there was </p><p>little left. Taking the looter-undiscovered nestegg his father had been hiding under the </p><p>floorboards, Vigil sold the house and never looked back. </p><p> </p><p>He used the money he 'inherited' to purchase the necessary tools, equipment and materials to </p><p>support himself as a weaponsmith. He obviously still harbors a deep dislike for Hellknights, </p><p>even these three years later, as he never saw his parents again. He considers himself orphaned, and </p><p>makes his living making and repairing weapons out of his small workshop.</p></blockquote><p></p>
[QUOTE="devious_sauce, post: 5600703, member: 6678451"] [b]James' Character[/b] Human Mobile Fighter 1 Stats: str 14 dex 20 con 10 int 13 wis 9 cha 7 HP: 10 AC: 16 (10 + 1 armor + 5 dex) BAB: 1 Init: 7 (5 dex + 2 trait) Saves: Fort: 2 (2 class) Reflex: 5 (5 dex + 0 class) Will: -1 (-1 cha + 0 class) Skills: Acrobatics 6 (1 rank + 5 dex) Climb 6 (1 rank + 2 str + 3 class) Ride 9 (1 rank + 5 dex + 3 class) Survival 5 (1 rank + 3 class -1 wis) Craft (Weaponsmithing) 5 (1 rank + 1 int + 3 class) Feats: Exotic Weapon Prof. (Spiked Chain) Weapon Finesse Agile Maneuvers Items: 58-116-175 (carrying caps) Current: 46lbf GP: 84.2 spent from start Spiked Chain 25gp - 10 lbf Quilted Cloth Armor 100gp - 15 lbf 20 darts @ 5sp/.5lbf each - 10 gp - 10 lbf 1 waterskin 1gp - 4 lbf 1 bedroll 1sp - 5 lbf 3 caltrops @ 1gp/2lbf each -3 gp - 6 lbf 1 weapon cord - 1sp - n/a lbf 1 Artisan's Tools (Masterwork) 55gp - 5lbf (Not on person) Attacks: Spiked Chain 1d20 + 5 dex + 1 BAB (2d4+3 Damage) Darts 1d20+ 5 dex + 1 BAB (1d4+2 Damage) Traits: Diabolist Raised --> +1 bonus on Bluff, Diplomacy, Intimidate, and Sense Motive checks made against Westcrown’s nobility, and a +1 bonus on all saving throws made against mindaffecting attacks from devils. Reactionary: You gain a +2 trait bonus on Initiative checks. Languages: Common Infernal BIO: Vigil is a talented man, nimble and quick. In fact, his natural affinity for quick, fluid movement is what first drove him to pick up a chain in the first place. Unfortunately, he is one of the few who sees the beauty in the weapon, as most assosiate the spiked chain with Zon-Kuthon, the God of Pain and Torture. As such, Vigil is used to being pre-judged by most, and has learned to keep his weapon under wraps, at least whilst in public. Child of your average Westcrown merchant, Vigil lived a more-or-less comfortable life for a Westcrani boy. He trained with a friend of his father's, a local weaponsmith, for a number of years, learning how to craft, and wield, the various tools of war. When all was said and done, his favorite weapon, both to build and to carry, was the spiked chain. While few weapons could match it's dancing grace, and few could match it's destructive power, even fewer could do both at once and Vigil soon enough became enamored with the weapon. He would spend hours honing his skills after-hours, swinging his favorite chain in methodical circles, slashes, and other patterns. His skill came to be recognized by his immediate neighbors, and Vigil started demonstrating his talents less in private and more in public. One day, while swirling and swinging in the center of a small crowd, Vigil noticed two approaching Hellknights, arguing with each other and staring at him. As they got closer he overheard them- one was convinced that he had the superior skill with the chain. Before he knew it, the Hellknight standing across from him holding a chain. And only a few seconds later, he was staring up at Vigil from his back on the ground. That move cost Vigil dearly. He was arrested- for something, and his parents were arrested- for something else; both erroneous charges stemmed from the embarrassment the overconfident Hellknight had suffered at Vigil's hands. Vigil would go on to escape from the prison holding him, more thanks to luck and a drunk watchman than any measure of stealth or skill, but he never saw his parents again. Upon returning home, if you could call it that anymore, Vigil found little. The house he shared with his parents had long since been looted, either by the Hellknights following his arrest, or by unsavory locals during the week he'd been in jail. Regardless, there was little left. Taking the looter-undiscovered nestegg his father had been hiding under the floorboards, Vigil sold the house and never looked back. He used the money he 'inherited' to purchase the necessary tools, equipment and materials to support himself as a weaponsmith. He obviously still harbors a deep dislike for Hellknights, even these three years later, as he never saw his parents again. He considers himself orphaned, and makes his living making and repairing weapons out of his small workshop. [/QUOTE]
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