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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3430138" data-attributes="member: 6562"><p>Interesting take on the elements! I hadn't thought of that at all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>IMHO, Bloodstorm Blade should not be allowed in play. It's one of the few things from the ToB:Bo9S that I do not like at all. So I haven't put any effort into balancing stuff with respect to it or its abilities. :\ </p><p></p><p>As to the power of Arc of Celerity vs. Time Stands Still -- the former is a strict subset of the latter. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Time Stands Still only specifies that you make two full attack actions -- you could <u>already</u> make two full attacks with a bow, or javelins, or whatever!</p><p></p><p>IMHO, the things that really empowers Time Stands Still is Stormguard Warrior (combat rhythm option). Whether you use your two full attacks to "power up" before executing a Diamond Nightmare Blade or use them to deliver the "power up" you got from the previous round's Avalanche of Blades (as touch attacks), it's a devastating maneuver. But you can't do that from range.</p><p></p><p>Also, full attacks are easier for archers to get, so it's less of a boost in terms of expected attacks over the whole combat.</p><p></p><p>Finally, there are very few boosts which give you extra ranged damage, compared to boosts and class features which give you extra melee damage. A Warblade may very well be flanking when he initiates Time Stands Still, and would thus gain his Int bonus to all damage rolls -- quite a multiplier! -- but an archer has no such mechanic to reliably generate extra damage.</p><p></p><p></p><p></p><p></p><p>I'm not really sure what Hail of Arrows is from... it's not in this school, nor is it in the Falling Star school on the WotC forums. Pointer please?</p><p></p><p>I should specify that the damage does indeed originate from above, so it ignores <em>wind wall</em>s and similar defenses. But basically, it's a medium-range <em>fireball</em> that can deal a reasonable amount of damage at will. That's strong, no? It's not one-shot-kill strong, but that's what melee is for (in my humble opinion)! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3430138, member: 6562"] Interesting take on the elements! I hadn't thought of that at all. :) IMHO, Bloodstorm Blade should not be allowed in play. It's one of the few things from the ToB:Bo9S that I do not like at all. So I haven't put any effort into balancing stuff with respect to it or its abilities. :\ As to the power of Arc of Celerity vs. Time Stands Still -- the former is a strict subset of the latter. :) Time Stands Still only specifies that you make two full attack actions -- you could [u]already[/u] make two full attacks with a bow, or javelins, or whatever! IMHO, the things that really empowers Time Stands Still is Stormguard Warrior (combat rhythm option). Whether you use your two full attacks to "power up" before executing a Diamond Nightmare Blade or use them to deliver the "power up" you got from the previous round's Avalanche of Blades (as touch attacks), it's a devastating maneuver. But you can't do that from range. Also, full attacks are easier for archers to get, so it's less of a boost in terms of expected attacks over the whole combat. Finally, there are very few boosts which give you extra ranged damage, compared to boosts and class features which give you extra melee damage. A Warblade may very well be flanking when he initiates Time Stands Still, and would thus gain his Int bonus to all damage rolls -- quite a multiplier! -- but an archer has no such mechanic to reliably generate extra damage. I'm not really sure what Hail of Arrows is from... it's not in this school, nor is it in the Falling Star school on the WotC forums. Pointer please? I should specify that the damage does indeed originate from above, so it ignores [i]wind wall[/i]s and similar defenses. But basically, it's a medium-range [i]fireball[/i] that can deal a reasonable amount of damage at will. That's strong, no? It's not one-shot-kill strong, but that's what melee is for (in my humble opinion)! ;) Thanks, -- N [/QUOTE]
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