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D&D Older Editions, OSR, & D&D Variants
ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="hong" data-source="post: 3431844" data-attributes="member: 537"><p>I was joking about the NotCM, actually....</p><p></p><p></p><p></p><p></p><p></p><p>Without any fluff to go on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> my impression is that this class is supposed to be some sort of specialised anti-mage killer. Is that right? In which case the Spellcraft and Know(Arc) prereqs make sense. I expect there'll be a few multiclassed wizard/SS's taking this. Sense Motive is a bit weird though, as is Combat Expertise.</p><p></p><p>But if you're going to call it a ninja, then you should enforce the ninja bit as well. Add Hide and Move Silently 8 ranks.</p><p></p><p></p><p></p><p></p><p>Sounds complicated. I guess the idea is to amp up the touch AC, without making the normal AC too high? Not really necessary. As a SS you'll likely have Wis bonus to AC already, plus high Dex, so touch AC will be pretty good.</p><p></p><p></p><p></p><p></p><p>I'd give them 1d6 every 3 levels, starting at 1st and improving to +4d6 at 10th. Yeah, it's good in conjunction with the Shadow Hand stance but I can see lots of multiclassing going on to satisfy the prereqs.</p><p></p><p></p><p></p><p></p><p>I like.</p><p></p><p></p><p></p><p>Hm, nice. Normally IL doesn't mean a lot but I noticed there's a bunch of Crescent Moon strikes that dispel on a hit. This is meant for use with that, I assume?</p><p></p><p>I'd actually require a minimum number of Crescent Moon maneuvers per level, say at least half those taken from this class. If you're going to be a ninja of the _Crescent Moon_, it stands to reason you'd be preferentially taught this stuff.</p><p></p><p></p><p></p><p>Odd. You get a better Ref save in melee than out of it...? I wouldn't worry about it (especially since it seems this ability is the only reason CE is a prereq). Just give them good Ref, mirroring the SS progression. Or not, if you feel that would make the class too strong.</p><p></p><p></p><p></p><p>Seems a bit too similar to the Diamond Mind stance.</p><p></p><p>Is there any where you can put in something that uses Stunning Fist? You've got it as a prereq, so it makes sense that the class would actually exploit it.</p><p></p><p>Hey, why not a maneuver or class ability that gives them SR as a counter?</p></blockquote><p></p>
[QUOTE="hong, post: 3431844, member: 537"] I was joking about the NotCM, actually.... Without any fluff to go on ;) my impression is that this class is supposed to be some sort of specialised anti-mage killer. Is that right? In which case the Spellcraft and Know(Arc) prereqs make sense. I expect there'll be a few multiclassed wizard/SS's taking this. Sense Motive is a bit weird though, as is Combat Expertise. But if you're going to call it a ninja, then you should enforce the ninja bit as well. Add Hide and Move Silently 8 ranks. Sounds complicated. I guess the idea is to amp up the touch AC, without making the normal AC too high? Not really necessary. As a SS you'll likely have Wis bonus to AC already, plus high Dex, so touch AC will be pretty good. I'd give them 1d6 every 3 levels, starting at 1st and improving to +4d6 at 10th. Yeah, it's good in conjunction with the Shadow Hand stance but I can see lots of multiclassing going on to satisfy the prereqs. I like. Hm, nice. Normally IL doesn't mean a lot but I noticed there's a bunch of Crescent Moon strikes that dispel on a hit. This is meant for use with that, I assume? I'd actually require a minimum number of Crescent Moon maneuvers per level, say at least half those taken from this class. If you're going to be a ninja of the _Crescent Moon_, it stands to reason you'd be preferentially taught this stuff. Odd. You get a better Ref save in melee than out of it...? I wouldn't worry about it (especially since it seems this ability is the only reason CE is a prereq). Just give them good Ref, mirroring the SS progression. Or not, if you feel that would make the class too strong. Seems a bit too similar to the Diamond Mind stance. Is there any where you can put in something that uses Stunning Fist? You've got it as a prereq, so it makes sense that the class would actually exploit it. Hey, why not a maneuver or class ability that gives them SR as a counter? [/QUOTE]
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