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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3468400" data-attributes="member: 6562"><p>Wow! Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p></p><p>My main consideration in limiting the range -- and I agree that the range is a HUGE limit -- was the cheapness of corpses. Basically, once you have this technique, you're immortal until your body is found. Presumably you're going to have some Shadow Hand teleportation available if your puppet dies, but I really want the puppetmaster to take ranks in Hide and Move Silently -- infiltration should be done by the dude himself. When the PCs kill a corpse puppet, they should feel urgency -- "I know he's around here somewhere!"</p><p></p><p>That said, a range of 60 ft. would still <u>probably</u> do the trick, and would mean that the corpse puppet could take part in more tactically interesting battles.</p><p></p><p>I don't want this one technique to make you a remote puppetmaster outside the city, though. That's the job of a dedicated Necromancer or Conjurer -- a guy who can't kick your butt with his secret ninja style.</p><p></p><p>Do you see where I'm coming from? This maneuver should be cool and useful as a utility (trapsmith!), but I'm also trying hard not to usurp a "real" spellcaster's role. Basically, I never want a ninja technique to obviate the use of basic ninja skills (like hiding).</p><p></p><p>Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3468400, member: 6562"] Wow! Thanks! :) My main consideration in limiting the range -- and I agree that the range is a HUGE limit -- was the cheapness of corpses. Basically, once you have this technique, you're immortal until your body is found. Presumably you're going to have some Shadow Hand teleportation available if your puppet dies, but I really want the puppetmaster to take ranks in Hide and Move Silently -- infiltration should be done by the dude himself. When the PCs kill a corpse puppet, they should feel urgency -- "I know he's around here somewhere!" That said, a range of 60 ft. would still [u]probably[/u] do the trick, and would mean that the corpse puppet could take part in more tactically interesting battles. I don't want this one technique to make you a remote puppetmaster outside the city, though. That's the job of a dedicated Necromancer or Conjurer -- a guy who can't kick your butt with his secret ninja style. Do you see where I'm coming from? This maneuver should be cool and useful as a utility (trapsmith!), but I'm also trying hard not to usurp a "real" spellcaster's role. Basically, I never want a ninja technique to obviate the use of basic ninja skills (like hiding). Thanks, -- N [/QUOTE]
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