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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3491730" data-attributes="member: 6562"><p>So here's what I've got for Epic feats so far:</p><p></p><p><strong>Extra Maneuver Known</strong> [Epic]</p><p>...</p><p></p><p><strong>Extra Maneuver Readied</strong> [Epic]</p><p>...</p><p></p><p><strong>Maneuver Focus</strong> [Epic]</p><p>Prerequisite: Six maneuvers in chosen school, 24+ ranks in school's key skill</p><p>Benefit: Choose one maneuver you know from the chosen school. From now on, the damage this maneuver inflicts is doubled.</p><p>Special: You may take this feat multiple times, each time choosing a different maneuver.</p><p></p><p><strong>Epic Combo</strong> [Epic]</p><p>Prerequisite: 24+ ranks in school's key skill</p><p>Benefit: Choose two compatible maneuvers you know. The two maneuvers may be from the same or different schools, so long as you have at least 24 ranks in the key skill for each maneuver's school. The sum of the two maneuvers' levels must be equal to or less than one-half of your Initiator Level.</p><p></p><p>You create a new maneuver, which grants you the benefit of both maneuvers when initiated. You know this new combo maneuver; name it something cool. The new combo maneuver's level is the sum of its constituent maneuvers, which will affect its DC. Use good sense in picking the ability score to modify the DC, if any -- it should be the same as at least one of the constituent maneuvers' save DC modifiers.</p><p></p><p>Some maneuvers are incompatible in their execution -- for example, a strike that includes one attack and a strike that grants you a full attack action are incompatible. Likewise, a strike that includes a melee attack would be incompatible with a strike which created a ranged attack.</p><p></p><p>Special: You may take this feat multiple times, each time creating a new combo. You may use combo maneuvers as constituent maneuvers when taking this feat more than once.</p><p></p><p></p><p><strong>Opportunity Strikes</strong> [Epic]</p><p>Prerequisites: Combat Reflexes, ... something big</p><p>Benefit: Once per round, you may initiate a Strike in place of an Attack of Opportunity. Yes, any Strike. Even that one.</p><p></p><p><strong>Cleaving Strike</strong> [Epic]</p><p>Prerequisite: Power Attack, Cleave, Great Cleave, ... something big</p><p>Benefit: When you drop a foe with a Strike that includes making a single melee attack, you gain the full benefit of the Strike on the next foe you Cleave into.</p><p>Special: You may take this feat multiple times. Each time, the Strike's effect persists into one additional Cleave-generated attack.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3491730, member: 6562"] So here's what I've got for Epic feats so far: [b]Extra Maneuver Known[/b] [Epic] ... [b]Extra Maneuver Readied[/b] [Epic] ... [b]Maneuver Focus[/b] [Epic] Prerequisite: Six maneuvers in chosen school, 24+ ranks in school's key skill Benefit: Choose one maneuver you know from the chosen school. From now on, the damage this maneuver inflicts is doubled. Special: You may take this feat multiple times, each time choosing a different maneuver. [b]Epic Combo[/b] [Epic] Prerequisite: 24+ ranks in school's key skill Benefit: Choose two compatible maneuvers you know. The two maneuvers may be from the same or different schools, so long as you have at least 24 ranks in the key skill for each maneuver's school. The sum of the two maneuvers' levels must be equal to or less than one-half of your Initiator Level. You create a new maneuver, which grants you the benefit of both maneuvers when initiated. You know this new combo maneuver; name it something cool. The new combo maneuver's level is the sum of its constituent maneuvers, which will affect its DC. Use good sense in picking the ability score to modify the DC, if any -- it should be the same as at least one of the constituent maneuvers' save DC modifiers. Some maneuvers are incompatible in their execution -- for example, a strike that includes one attack and a strike that grants you a full attack action are incompatible. Likewise, a strike that includes a melee attack would be incompatible with a strike which created a ranged attack. Special: You may take this feat multiple times, each time creating a new combo. You may use combo maneuvers as constituent maneuvers when taking this feat more than once. [b]Opportunity Strikes[/b] [Epic] Prerequisites: Combat Reflexes, ... something big Benefit: Once per round, you may initiate a Strike in place of an Attack of Opportunity. Yes, any Strike. Even that one. [b]Cleaving Strike[/b] [Epic] Prerequisite: Power Attack, Cleave, Great Cleave, ... something big Benefit: When you drop a foe with a Strike that includes making a single melee attack, you gain the full benefit of the Strike on the next foe you Cleave into. Special: You may take this feat multiple times. Each time, the Strike's effect persists into one additional Cleave-generated attack. Cheers, -- N [/QUOTE]
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