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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3492707" data-attributes="member: 6562"><p><strong>Lion Combo</strong> [Epic]</p><p>Prereqs: 24+ ranks in appropriate key skill(s), Initiator Level 21+, BAB +16</p><p>Benefit: Choose three Strikes you know, each with initiation time equal to one standard action each. The sum of their levels may not exceed half your initiator level. You create a new combo maneuver, which grants you the benefit of each Strike in succession, from lowest level to highest level. This new combo maneuver requires a full-attack action to initiate. Name it something cool.</p><p><u>Special:</u> You may take this feat multiple times, each time choosing a different Combo.</p><p></p><p><strong>Automatic Boost</strong> [Epic]</p><p>Prereqs: 24+ ranks in appropriate key skill, Initiator Level 21+</p><p>Benefit: Choose one Boost you know which is at least 20 levels below your current Initiator Level. From now on, when you initiate a Strike maneuver of the same school, you may initiate this Boost without expending the Boost maneuver, and you may initiate the Boost as a Free (rather than Swift) action.</p><p><u>Special:</u> You may take this feat multiple times, each time choosing a different Boost.</p><p></p><p>- - -</p><p></p><p>@ <strong>Arkhandus</strong>: I do see your point. The CR 21 to 25 critters <u>will</u> suffer from an extra +100 points of damage. Many have a mere two or three hundred hit points! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /> Poor l'il epic guys.</p><p></p><p>So. Yeah. Let's put a leash on the double-damage guy. Now that there are some fun options for the 21st level Epic feat, I'm a lot less worried about Mr.Warblade coming up to me and saying, "Thanks, but I don't have any level 1 maneuvers that I feel like doubling."</p><p></p><p>How about this...</p><p></p><p><strong>Intensify Strike</strong> [Epic]</p><p>Prerequisite: 24 (or more) ranks in appropriate key skill, Initiator Level 21 (or higher)</p><p>Benefit: Choose one Strike which you know, and whose school is available to the class in which your initiator level qualifies you. You must have at least (23 + Strike level) ranks in the school's key skill, and you must have an initiator level equal to (20 + Strike level) to qualify.</p><p></p><p>You create a new Strike which doubles all numeric damage dealt by the base Strike. (Often these are named "Intensified ___".) The new Strike's initiation time is equal to that of the base Strike. The new Strike's level is 7 + that of the base Strike, which raises its save DC (if any) by +7.</p><p></p><p><u>Special:</u> You may Intensify an already Intensified Strike, but with the wonky D&D "doubling" rules: add 100% of the original base Strike's damage. (Thus, a double-Intensified Strike would be +14 levels higher, and would deal three times the damage of the original base Strike).</p><p></p><p><u>Special:</u> You may take this feat multiple times, each time choosing a new Strike to Intensify.</p><p></p><p></p><p><strong>Critical Strike</strong> [Epic]</p><p>Prerequisite: Improved Critical, Weapon Focus, ... ?</p><p>Benefit: When using your chosen weapon, <u>all</u> damage from any Strike you initiate is multiplied if you roll a natural 20 and confirm the critical. (Yes, just a natural 20, even if your weapon's critical range is higher.)</p><p><u>Special:</u> You may take this feat multiple times, each time choosing a new weapon.</p><p></p><p></p><p>Thoughts? Thanks, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3492707, member: 6562"] [b]Lion Combo[/b] [Epic] Prereqs: 24+ ranks in appropriate key skill(s), Initiator Level 21+, BAB +16 Benefit: Choose three Strikes you know, each with initiation time equal to one standard action each. The sum of their levels may not exceed half your initiator level. You create a new combo maneuver, which grants you the benefit of each Strike in succession, from lowest level to highest level. This new combo maneuver requires a full-attack action to initiate. Name it something cool. [u]Special:[/u] You may take this feat multiple times, each time choosing a different Combo. [b]Automatic Boost[/b] [Epic] Prereqs: 24+ ranks in appropriate key skill, Initiator Level 21+ Benefit: Choose one Boost you know which is at least 20 levels below your current Initiator Level. From now on, when you initiate a Strike maneuver of the same school, you may initiate this Boost without expending the Boost maneuver, and you may initiate the Boost as a Free (rather than Swift) action. [u]Special:[/u] You may take this feat multiple times, each time choosing a different Boost. - - - @ [b]Arkhandus[/b]: I do see your point. The CR 21 to 25 critters [u]will[/u] suffer from an extra +100 points of damage. Many have a mere two or three hundred hit points! :eek: Poor l'il epic guys. So. Yeah. Let's put a leash on the double-damage guy. Now that there are some fun options for the 21st level Epic feat, I'm a lot less worried about Mr.Warblade coming up to me and saying, "Thanks, but I don't have any level 1 maneuvers that I feel like doubling." How about this... [b]Intensify Strike[/b] [Epic] Prerequisite: 24 (or more) ranks in appropriate key skill, Initiator Level 21 (or higher) Benefit: Choose one Strike which you know, and whose school is available to the class in which your initiator level qualifies you. You must have at least (23 + Strike level) ranks in the school's key skill, and you must have an initiator level equal to (20 + Strike level) to qualify. You create a new Strike which doubles all numeric damage dealt by the base Strike. (Often these are named "Intensified ___".) The new Strike's initiation time is equal to that of the base Strike. The new Strike's level is 7 + that of the base Strike, which raises its save DC (if any) by +7. [u]Special:[/u] You may Intensify an already Intensified Strike, but with the wonky D&D "doubling" rules: add 100% of the original base Strike's damage. (Thus, a double-Intensified Strike would be +14 levels higher, and would deal three times the damage of the original base Strike). [u]Special:[/u] You may take this feat multiple times, each time choosing a new Strike to Intensify. [b]Critical Strike[/b] [Epic] Prerequisite: Improved Critical, Weapon Focus, ... ? Benefit: When using your chosen weapon, [u]all[/u] damage from any Strike you initiate is multiplied if you roll a natural 20 and confirm the critical. (Yes, just a natural 20, even if your weapon's critical range is higher.) [u]Special:[/u] You may take this feat multiple times, each time choosing a new weapon. Thoughts? Thanks, -- N [/QUOTE]
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