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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="Nifft" data-source="post: 3493769" data-attributes="member: 6562"><p>Not bad, but note the initiator is probably within 15 ft. and you need to note that it doesn't affect him.</p><p></p><p></p><p>This is pretty good if combined with Hurricane Throw.</p><p></p><p></p><p></p><p>Not bad as an effect. IMHO it should be an enhancement to Flame's Blessing, though, rather than render it obsolete.</p><p></p><p></p><p></p><p>Arg! Terrible! I don't want to get hit, and if I do, this damage is a joke! Much better would be if I moved 5-10 ft. (which will hopefully negate the attack) <u>and</u> dealt damage to the jerk who tried to stab me.</p><p></p><p></p><p></p><p>1/ Should be a Counter. Making it a Boost reduces its value. Or, make it a Strike like the ones in Stone Dragon.</p><p>2/ "I'm true neutral! What do I get?"</p><p></p><p></p><p></p><p>Note the special target on the <strong>Target:</strong> line.</p><p>Otherwise, this is a good one.</p><p></p><p></p><p></p><p>Can't decide if this is too strong. The idea is good, but Epic dudes are supposed to be able to make skill checks in the 100s.</p><p></p><p></p><p></p><p>Additional? It's a Swift action that grants exactly one attack, right? Even if I don't attack otherwise in that round?</p><p></p><p></p><p></p><p>Not bad, but seems more like a Setting Sun maneuver than Diamond Mind.</p><p></p><p></p><p></p><p>What's the DC? 20 + Str, I'm guessing?</p><p></p><p></p><p></p><p></p><p>Not bad. Spell out if it stacks, since many Epic PCs will have DR 3/-- (or multiples of 3).</p><p></p><p></p><p></p><p>Looks good.</p><p></p><p></p><p></p><p>I'd make this a Boost which you can initiate only after a successful Grapple check (winning the contested check to Pin or to Deal Damage).</p><p></p><p></p><p></p><p></p><p>Erf. Attack rolls can have a lot of situational modifiers (e.g. Bane weapons, racial bonuses, etc.). Opposed by AC would be more consistent, but you could also just have it be opposed by opponent's modified level check, like a Feint attempt.</p><p></p><p></p><p></p><p>The Reflex save boost is good. It's not an important save, but it's nice. Uncanny Dodge is also nice, but not all that great.</p><p></p><p></p><p></p><p>Automatic success. Huh. Not sure how I feel about that. I'd prefer immunity to counter-trip (or counter-grapple) if you fail.</p><p></p><p></p><p></p><p>Incorporeal critters normally make Touch attacks. This isn't a Touch attack, is it?</p><p>Where do you end up after using this maneuver? Do you need enough movement to take you up to the target, or past the target?</p><p></p><p></p><p></p><p>The range here makes no sense. Specify how far away the target may be, or specify that it must be adjacent.</p><p></p><p></p><p></p><p>WTF is the shadow jump class feature? Do you just mean you can teleport?</p><p>Suggest you limit range to 50 ft.; teleportation as an Immediate action is strong enough.</p><p></p><p></p><p></p><p>Nice image, bad mechanics. As written, it's both "Fort partial" and "Reflex negates"... fix the Save line above. +1d8 damage isn't very much at this level. Any size limit, or can you bury the Tarrasque? Maneuver save DC?</p><p></p><p></p><p></p><p></p><p>After being hit? That's not when I want DR. Weak.</p><p></p><p></p><p></p><p>No AoOs?! I may just use this to get around. The extra damage pushes this way over the top. Too strong.</p><p></p><p></p><p></p><p>The Rage class feature has a time limit. Does the Stance?</p><p></p><p></p><p></p><p></p><p>Not bad. This is worth risking being hit.</p><p></p><p></p><p></p><p>The damage is a joke; the save bonus is a bit too good. I'd give a fixed save bonus or lower the duration, also increase the damage so it's worth using. +50 damage would be fine.</p><p></p><p></p><p></p><p></p><p>Scaled success in a saving throw? Don't introduce needless complexity. Fear conditions stack. Instead, apply two different saving throws: all within 30 ft. of the target must make a Will save or be Shaken by your charge for 1 round; the target must make a second save or be Shaken if you hit. Shaken x2 = Frightened. If he was already Shaken, now he might be Panicked.</p><p></p><p></p><p></p><p></p><p>With that range it's rather weak. With a 60 ft. range it would be quite strong. Consider 30 ft. or 60 ft. range instead.</p><p></p><p></p><p>Against whom may they make an attack? Just the guy you hit, or anyone?</p><p>The image of talking wounds is kinda creepy...</p><p>Eating the Immediate action of your allies is lame, and you don't actually grant them any movement, so the AoO thing is meaningless. This is far too weak.</p><p></p><p>- - -</p><p></p><p>(For all the ones that I didn't comment on, the comment would have been "cool" or "looks fine". There were a bunch of those. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> )</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3493769, member: 6562"] Not bad, but note the initiator is probably within 15 ft. and you need to note that it doesn't affect him. This is pretty good if combined with Hurricane Throw. Not bad as an effect. IMHO it should be an enhancement to Flame's Blessing, though, rather than render it obsolete. Arg! Terrible! I don't want to get hit, and if I do, this damage is a joke! Much better would be if I moved 5-10 ft. (which will hopefully negate the attack) [u]and[/u] dealt damage to the jerk who tried to stab me. 1/ Should be a Counter. Making it a Boost reduces its value. Or, make it a Strike like the ones in Stone Dragon. 2/ "I'm true neutral! What do I get?" Note the special target on the [b]Target:[/b] line. Otherwise, this is a good one. Can't decide if this is too strong. The idea is good, but Epic dudes are supposed to be able to make skill checks in the 100s. Additional? It's a Swift action that grants exactly one attack, right? Even if I don't attack otherwise in that round? Not bad, but seems more like a Setting Sun maneuver than Diamond Mind. What's the DC? 20 + Str, I'm guessing? Not bad. Spell out if it stacks, since many Epic PCs will have DR 3/-- (or multiples of 3). Looks good. I'd make this a Boost which you can initiate only after a successful Grapple check (winning the contested check to Pin or to Deal Damage). Erf. Attack rolls can have a lot of situational modifiers (e.g. Bane weapons, racial bonuses, etc.). Opposed by AC would be more consistent, but you could also just have it be opposed by opponent's modified level check, like a Feint attempt. The Reflex save boost is good. It's not an important save, but it's nice. Uncanny Dodge is also nice, but not all that great. Automatic success. Huh. Not sure how I feel about that. I'd prefer immunity to counter-trip (or counter-grapple) if you fail. Incorporeal critters normally make Touch attacks. This isn't a Touch attack, is it? Where do you end up after using this maneuver? Do you need enough movement to take you up to the target, or past the target? The range here makes no sense. Specify how far away the target may be, or specify that it must be adjacent. WTF is the shadow jump class feature? Do you just mean you can teleport? Suggest you limit range to 50 ft.; teleportation as an Immediate action is strong enough. Nice image, bad mechanics. As written, it's both "Fort partial" and "Reflex negates"... fix the Save line above. +1d8 damage isn't very much at this level. Any size limit, or can you bury the Tarrasque? Maneuver save DC? After being hit? That's not when I want DR. Weak. No AoOs?! I may just use this to get around. The extra damage pushes this way over the top. Too strong. The Rage class feature has a time limit. Does the Stance? Not bad. This is worth risking being hit. The damage is a joke; the save bonus is a bit too good. I'd give a fixed save bonus or lower the duration, also increase the damage so it's worth using. +50 damage would be fine. Scaled success in a saving throw? Don't introduce needless complexity. Fear conditions stack. Instead, apply two different saving throws: all within 30 ft. of the target must make a Will save or be Shaken by your charge for 1 round; the target must make a second save or be Shaken if you hit. Shaken x2 = Frightened. If he was already Shaken, now he might be Panicked. With that range it's rather weak. With a 60 ft. range it would be quite strong. Consider 30 ft. or 60 ft. range instead. Against whom may they make an attack? Just the guy you hit, or anyone? The image of talking wounds is kinda creepy... Eating the Immediate action of your allies is lame, and you don't actually grant them any movement, so the AoO thing is meaningless. This is far too weak. - - - (For all the ones that I didn't comment on, the comment would have been "cool" or "looks fine". There were a bunch of those. :) ) Cheers, -- N [/QUOTE]
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