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ToB: Bo9S - Nifft's Compendium
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<blockquote data-quote="JiCi" data-source="post: 3494693" data-attributes="member: 40121"><p>ok.</p><p></p><p>Indeed.</p><p></p><p>Well, it's an epic maneuver, and unfortunately, "epic" didn't make it into ToB.</p><p></p><p>Negate the attack and deal damage ? That's a bit too much, don't you think ?</p><p></p><p>1/ perhaps I could add that your weapons are considered your alignment components in order to bypass DR.</p><p>2/ Good point... I have no idea.</p><p></p><p>Ok.</p><p></p><p>That's more to rival the old "Time stans Still + Raging Mangoose" combo.</p><p></p><p>Well, it's more like this: "the boost grants you an extra attack as a swift action, so feel free to make a double move, run, full attack, etc."</p><p></p><p>Well, I had the idea from the classical strike behind the head with the pommel.</p><p></p><p>Yes.</p><p></p><p>Got it.</p><p></p><p>Ok.</p><p></p><p>A boost ? I don't see an adept making a stirke while grappling with additional damage.</p><p></p><p>Yeah, I'll go with AC instead.</p><p></p><p>K, I'll see what I can add.</p><p></p><p>Well, at least it's available to specific classes.</p><p></p><p>Knew I forgot something. Touch attack, behind the target, and according to your speed.</p><p></p><p>Woops... 60 ft seems good.</p><p></p><p>Shadow jump is an ability of the Shadowdancer. 60 ft seems good.</p><p></p><p>The damage is a typo; it's 1d8 per level. Reflex save partial is good. Up to one size larger than you. DC is strength based.</p><p></p><p>Well, after the attack roll is successful, but before the damage is rolled.</p><p></p><p>Well, it's like Lightning Leap: you go from point A to point B, through creatures and you don't provoke anything.</p><p></p><p>Hmmm... don't know if stances generally have a duration, I could make that if you're hit while in this stance you enter a rage like the badger.</p><p></p><p>Ok.</p><p></p><p>The damage is a typo too; it's 1d6 per level.</p><p></p><p>Good idea.</p><p></p><p>30 ft would be better.</p><p></p><p>Hmmm... if you're hit, any ally may attack your opponent. What's your solution ?</p><p></p><p>Thanks for your comments.</p></blockquote><p></p>
[QUOTE="JiCi, post: 3494693, member: 40121"] ok. Indeed. Well, it's an epic maneuver, and unfortunately, "epic" didn't make it into ToB. Negate the attack and deal damage ? That's a bit too much, don't you think ? 1/ perhaps I could add that your weapons are considered your alignment components in order to bypass DR. 2/ Good point... I have no idea. Ok. That's more to rival the old "Time stans Still + Raging Mangoose" combo. Well, it's more like this: "the boost grants you an extra attack as a swift action, so feel free to make a double move, run, full attack, etc." Well, I had the idea from the classical strike behind the head with the pommel. Yes. Got it. Ok. A boost ? I don't see an adept making a stirke while grappling with additional damage. Yeah, I'll go with AC instead. K, I'll see what I can add. Well, at least it's available to specific classes. Knew I forgot something. Touch attack, behind the target, and according to your speed. Woops... 60 ft seems good. Shadow jump is an ability of the Shadowdancer. 60 ft seems good. The damage is a typo; it's 1d8 per level. Reflex save partial is good. Up to one size larger than you. DC is strength based. Well, after the attack roll is successful, but before the damage is rolled. Well, it's like Lightning Leap: you go from point A to point B, through creatures and you don't provoke anything. Hmmm... don't know if stances generally have a duration, I could make that if you're hit while in this stance you enter a rage like the badger. Ok. The damage is a typo too; it's 1d6 per level. Good idea. 30 ft would be better. Hmmm... if you're hit, any ally may attack your opponent. What's your solution ? Thanks for your comments. [/QUOTE]
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