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ToB:Bo9S Tank / City Watch Character Build
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<blockquote data-quote="Mistwell" data-source="post: 3775468" data-attributes="member: 2525"><p>Can't really power attack and Stone Power at the same time. I mean technically I can, but realistically it wouldn't work so well. Magic weapon is an option. As a warblade I was thinking of taking the stance that increases my damage by 1d6 at the expense of some AC, but that is no longer an option as a crusader.</p><p></p><p>Attack bonus will be high already, but at 1d8 + str damage, it won't be for much damage. </p><p></p><p></p><p></p><p>I cannot depend on buffs from the spellcasters in the party. It would have to be through wands, and they just don't have the extra action to spare (nor warning before most battles).</p><p></p><p></p><p></p><p>Well, that's a good point. However, what it will likely mean is foes will escape more often (and they already do often as well). Nor can I pursue, with heavy armor. I was hoping to have more of a chance of dropping foes rather than whittling them down to the point where they have the motive and option to flee. With a plot heavy city adventure, foes getting away usually means trails go cold while we wait for the enemy to regather their strength and surprise us again.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 3775468, member: 2525"] Can't really power attack and Stone Power at the same time. I mean technically I can, but realistically it wouldn't work so well. Magic weapon is an option. As a warblade I was thinking of taking the stance that increases my damage by 1d6 at the expense of some AC, but that is no longer an option as a crusader. Attack bonus will be high already, but at 1d8 + str damage, it won't be for much damage. I cannot depend on buffs from the spellcasters in the party. It would have to be through wands, and they just don't have the extra action to spare (nor warning before most battles). Well, that's a good point. However, what it will likely mean is foes will escape more often (and they already do often as well). Nor can I pursue, with heavy armor. I was hoping to have more of a chance of dropping foes rather than whittling them down to the point where they have the motive and option to flee. With a plot heavy city adventure, foes getting away usually means trails go cold while we wait for the enemy to regather their strength and surprise us again. [/QUOTE]
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