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ToB - preparing less maneuvers than your max.
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<blockquote data-quote="Persiflage" data-source="post: 5347564" data-attributes="member: 73597"><p>You're not the first to ask...</p><p></p><p></p><p></p><p>Of course, the Sage's rulings are only worthwhile if you believe that he's right more often than not. Hands up, anyone?</p><p></p><p>For recap purposes, here are the relevant rules (emphasis mine):</p><p></p><p></p><p></p><p>The way I see it, you could read that either way. You could argue that it's your choice which maneuvers to ready, and that such a choice naturally includes <em>how many</em> maneuvers to ready. You could argue that the phrase "<strong>can</strong> ready all five maneuvers" is not the same as "<strong>must</strong> ready all five maneuvers" and that as such you can ready fewer.</p><p></p><p>Alternatively, it could reasonably be argued that the apparently-optional bit at the beginning is just there to clarify the fact that at later levels you can't ready all the maneuvers you know and will thus have to choose a sub-set. As such, you'd be reading that first sentence, more or less, as "You can ready all five maneuvers you know at 1st level: this doesn't mean you have the option to ready fewer, we're just making the point that you won't be able to ready all the maneuvers you know later on."</p><p></p><p>The class text at no point contains anything that definitively establishes how it works one way or another.</p><p></p><p>Much as I hate to bring this into it, this is one class where the DM's fiat is quite reasonably the final word. You pray for maneuvers. They're granted or withheld by a divine being of some sort or another, round by round, on an arbitrary basis. Annoy that divine being by trying to get slippery with the way your maneuvers are granted, and you may well find yourself not granted any at all... </p><p></p><p>Conversely, your deity might be bang alongside the idea of letting you get away with it. A deity that admires cunning - or simply one that wants his Divine Crusaders to stab as much face as possible - could well be delighted at your little exploit and thus keep handing out the asswhuptastic goodies without let or hindrance. If they're sufficiently chaotic - or your DM sufficiently undecided - it could be a coin-toss between you being granted "maneuvers" or "a lightning bolt to the pre-frontal lobe".</p><p></p><p>As you're going into Ruby Knight I-Windicator, I assume that your deity will be Wee Jas unless the class has been house-reflavoured. I have no idea whether the goddess of death and magic in your campaign would be up for a little light class-feature chicanery... On this occasion, the rules text just doesn't support one position over another to an extent adequate to override the "god decides" fluff. Rule Zero is of course always in force, but sometimes it's more obviously in force than others, and this is one of 'em. Sorry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>EDIT:</p><p></p><p>1) It's worth noting that the Divine Recovery ability (Windicator 2) not only allows you to recover a maneuver as a swift action, but that the maneuver is also <em>immediately</em> granted. As such, you pretty much can recycle the same couple of maneuvers over and over, at least until you're forced to take an immediate action. I realise you still have to wait for the ones you want, if your DM didn't allow you to ready fewer, but it's better than nothing.</p><p></p><p>2) Again, sorry, but there's nothing in the rules to suggest that prestige classes which advance your initiator level also allow you to swap maneuvers. The swapping is based on <em>class</em> level, not initiator level: the way it's written, it's essentially a class feature. As such, unless a prestige class says otherwise you can't use levels in a PrC to swap out lower-level maneuvers. The Sage said: </p><p></p><p></p><p></p><p>Just for once, I agree.</p></blockquote><p></p>
[QUOTE="Persiflage, post: 5347564, member: 73597"] You're not the first to ask... Of course, the Sage's rulings are only worthwhile if you believe that he's right more often than not. Hands up, anyone? For recap purposes, here are the relevant rules (emphasis mine): The way I see it, you could read that either way. You could argue that it's your choice which maneuvers to ready, and that such a choice naturally includes [I]how many[/I] maneuvers to ready. You could argue that the phrase "[B]can[/B] ready all five maneuvers" is not the same as "[B]must[/B] ready all five maneuvers" and that as such you can ready fewer. Alternatively, it could reasonably be argued that the apparently-optional bit at the beginning is just there to clarify the fact that at later levels you can't ready all the maneuvers you know and will thus have to choose a sub-set. As such, you'd be reading that first sentence, more or less, as "You can ready all five maneuvers you know at 1st level: this doesn't mean you have the option to ready fewer, we're just making the point that you won't be able to ready all the maneuvers you know later on." The class text at no point contains anything that definitively establishes how it works one way or another. Much as I hate to bring this into it, this is one class where the DM's fiat is quite reasonably the final word. You pray for maneuvers. They're granted or withheld by a divine being of some sort or another, round by round, on an arbitrary basis. Annoy that divine being by trying to get slippery with the way your maneuvers are granted, and you may well find yourself not granted any at all... Conversely, your deity might be bang alongside the idea of letting you get away with it. A deity that admires cunning - or simply one that wants his Divine Crusaders to stab as much face as possible - could well be delighted at your little exploit and thus keep handing out the asswhuptastic goodies without let or hindrance. If they're sufficiently chaotic - or your DM sufficiently undecided - it could be a coin-toss between you being granted "maneuvers" or "a lightning bolt to the pre-frontal lobe". As you're going into Ruby Knight I-Windicator, I assume that your deity will be Wee Jas unless the class has been house-reflavoured. I have no idea whether the goddess of death and magic in your campaign would be up for a little light class-feature chicanery... On this occasion, the rules text just doesn't support one position over another to an extent adequate to override the "god decides" fluff. Rule Zero is of course always in force, but sometimes it's more obviously in force than others, and this is one of 'em. Sorry :( EDIT: 1) It's worth noting that the Divine Recovery ability (Windicator 2) not only allows you to recover a maneuver as a swift action, but that the maneuver is also [I]immediately[/I] granted. As such, you pretty much can recycle the same couple of maneuvers over and over, at least until you're forced to take an immediate action. I realise you still have to wait for the ones you want, if your DM didn't allow you to ready fewer, but it's better than nothing. 2) Again, sorry, but there's nothing in the rules to suggest that prestige classes which advance your initiator level also allow you to swap maneuvers. The swapping is based on [I]class[/I] level, not initiator level: the way it's written, it's essentially a class feature. As such, unless a prestige class says otherwise you can't use levels in a PrC to swap out lower-level maneuvers. The Sage said: Just for once, I agree. [/QUOTE]
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