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<blockquote data-quote="LonePaladin" data-source="post: 3837910" data-attributes="member: 6963"><p>I'll be using those rules for the first time this winter when my Eberron game starts. One of the players is planning on being a crusader for the Church of the Silver Flame. Since we invested money in the book, I decided to allow it.</p><p></p><p>I do agree that <em>PHII</em> did a lot to make fighters worthwhile again; my current game as a 19th-level fighter focusing on two-weapon fighting. He's as much a threat as anyone else in the group, especially with his <em>+3 undead bane transmuting longsword</em> paired up with a <em>sun blade</em>. Throw in Crescent Moon Style (adapted to allow shortswords), Two-Weapon Rend, Weapon Supremacy (longsword), and Greater TWF, he's flinging seven attacks a round with an attack bonus that will hit anything they face.</p><p></p><p>While the martial adepts get maneuvers that can rival this easily, they have the restrictions of being standard actions in most cases, and only usable once per encounter without a specific action to recover them. (Sure, there are feats that can change this, but there are feats that can bypass a lot of limitation, so I'm not counting that.) It's really just a different flavor of the same general concept: damage the bad guy.</p></blockquote><p></p>
[QUOTE="LonePaladin, post: 3837910, member: 6963"] I'll be using those rules for the first time this winter when my Eberron game starts. One of the players is planning on being a crusader for the Church of the Silver Flame. Since we invested money in the book, I decided to allow it. I do agree that [I]PHII[/I] did a lot to make fighters worthwhile again; my current game as a 19th-level fighter focusing on two-weapon fighting. He's as much a threat as anyone else in the group, especially with his [I]+3 undead bane transmuting longsword[/I] paired up with a [I]sun blade[/I]. Throw in Crescent Moon Style (adapted to allow shortswords), Two-Weapon Rend, Weapon Supremacy (longsword), and Greater TWF, he's flinging seven attacks a round with an attack bonus that will hit anything they face. While the martial adepts get maneuvers that can rival this easily, they have the restrictions of being standard actions in most cases, and only usable once per encounter without a specific action to recover them. (Sure, there are feats that can change this, but there are feats that can bypass a lot of limitation, so I'm not counting that.) It's really just a different flavor of the same general concept: damage the bad guy. [/QUOTE]
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