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Community
General Tabletop Discussion
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ToB, Warblade, & Feat Questions
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<blockquote data-quote="LiL KiNG" data-source="post: 5848225" data-attributes="member: 83799"><p>Going through the ToB a lot recently I'm finding a lot junk - the Warblade in particular seems to get the short end and I can't figure out why. So, here we go;</p><p></p><p>1) Why is the Bloodstorm Blade PrC, arguably a Warblade focused PrC with it's Iron Heart requirements, the only PrC in the book that doesn't advance maneuvers or stances known? Also, was it necessary to make weapon aptitude redundant? Sure if you're not a Warblade taking the PrC somehow then that is a new feature, but for Warblades who already have that ability anyway they should have given some alternative - many classes and PrCs already do that, along the lines of having Evasion = gaining Imp. Evasion instead.</p><p></p><p>2) Why is the Warblade the only class that doesn't get a feat to increase maneuvers readied or granted?</p><p>I realize that at level 1 a Warblade can ready every maneuver known - so make the feat require two Warblade levels as a prereq then. It'd still be extremely useful to ready an additional maneuver as a Warblade anytime after level 1. I also realize that Warblades can recover their expended maneuvers easily, but so can Crusaders and they get an extra granted maneuver feat.</p><p></p><p>3) Is there any feat that works like Snap Kick for regular melee attacks? I know there are abilities like Whirling Frenzy, but those are limited and require taking a class level w/ACFs. Basically I'm looking for a way to strike twice (with all attacks taking a -2 penalty) while using a 1hd weapon. I'm not trying to go down the TWF tree here. </p><p>Snap Kick is awesome, but only if you're a Monk or take the feats Improved Unarmed Strike(prereq for Snap Kick anyway) and Superior Unarmed Strike. Otherwise wasting two feats for 1d3 damage isn't very worthwhile... And wasting 3 feats for the increased damage w/SUS is likewise not very rewarding.</p><p>I'm not trying to level dip Barbarian or Monk because of multiclass XP penalties and a desire to take Warblade to 20 without going epic... not that our parties have ever made it to 20 yet, but still my desire. I plan all my builds to 20 for feats, skills, abilities etc. to see where I can gain synergies or avoid redundancies. </p><p></p><p>Looking for errata and answers I found another problem that I hadn't noticed, and that is the Warblade gaining a second stance at level 4 - where you are limited to another 1st level stance. Many people seem to feel that gaining the new stance should be delayed to level 5 where you can pick up a 3rd level stance (as there are no second level stances). I'm going to ask my DM for this for sure.</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5848225, member: 83799"] Going through the ToB a lot recently I'm finding a lot junk - the Warblade in particular seems to get the short end and I can't figure out why. So, here we go; 1) Why is the Bloodstorm Blade PrC, arguably a Warblade focused PrC with it's Iron Heart requirements, the only PrC in the book that doesn't advance maneuvers or stances known? Also, was it necessary to make weapon aptitude redundant? Sure if you're not a Warblade taking the PrC somehow then that is a new feature, but for Warblades who already have that ability anyway they should have given some alternative - many classes and PrCs already do that, along the lines of having Evasion = gaining Imp. Evasion instead. 2) Why is the Warblade the only class that doesn't get a feat to increase maneuvers readied or granted? I realize that at level 1 a Warblade can ready every maneuver known - so make the feat require two Warblade levels as a prereq then. It'd still be extremely useful to ready an additional maneuver as a Warblade anytime after level 1. I also realize that Warblades can recover their expended maneuvers easily, but so can Crusaders and they get an extra granted maneuver feat. 3) Is there any feat that works like Snap Kick for regular melee attacks? I know there are abilities like Whirling Frenzy, but those are limited and require taking a class level w/ACFs. Basically I'm looking for a way to strike twice (with all attacks taking a -2 penalty) while using a 1hd weapon. I'm not trying to go down the TWF tree here. Snap Kick is awesome, but only if you're a Monk or take the feats Improved Unarmed Strike(prereq for Snap Kick anyway) and Superior Unarmed Strike. Otherwise wasting two feats for 1d3 damage isn't very worthwhile... And wasting 3 feats for the increased damage w/SUS is likewise not very rewarding. I'm not trying to level dip Barbarian or Monk because of multiclass XP penalties and a desire to take Warblade to 20 without going epic... not that our parties have ever made it to 20 yet, but still my desire. I plan all my builds to 20 for feats, skills, abilities etc. to see where I can gain synergies or avoid redundancies. Looking for errata and answers I found another problem that I hadn't noticed, and that is the Warblade gaining a second stance at level 4 - where you are limited to another 1st level stance. Many people seem to feel that gaining the new stance should be delayed to level 5 where you can pick up a 3rd level stance (as there are no second level stances). I'm going to ask my DM for this for sure. [/QUOTE]
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