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Tobruk, 1941 - Help!
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<blockquote data-quote="Arrgh! Mark!" data-source="post: 1769287" data-attributes="member: 14559"><p>Hey guys! I'm running a WW2 campaign set in Tobruk, as you might have guessed. The characters are all aussies, and so far the game has been an absolute blast - in a fairly 'high realism' for superheroes, at anyrate. It's gritty and nasty.</p><p></p><p>I've run a number of successful missions - the players first captured at Mechilli during Rommels turnaround, with them meeting a mysterious character (One Hans Fogel, a talent, but one who thinks it all comes from mysticism and occultism), uncovering some old ruins and so on. Later, they broke through german lines to get to Tobruk, and made it in one piece with a lot of luck. After this they made a recon mission to scout a hill that may house artillery, and took out a machine gun post.</p><p></p><p>The second days running had them defend in the easter battle, gunning down nazi's, capturing them, and after that being sent out to find a traitor. Eventually they find out it's a german talent - a changeling - and in a rather tense get about quickly try to find a number of explosives he's set, stop him from getting away, and try not to die. </p><p></p><p>Successful.</p><p></p><p>Now, I need some help. I seem to be rather lost for inspiration. My next mission has them sneaking past the german lines (and minefields) to blow up a fuel dump and rescue a prisoner, if at all possible. They come up against a flying talent who drops grenades on them. After a lot of sneaking around, and realising their point of escape was blown to buggery, they eventually make it back into tobruk. </p><p></p><p>After this, there's a flyer who will come in at night and kill a bunch of guards, allowing a number of other superhumans to have their way with the camp.</p><p></p><p>They will kill them.</p><p></p><p></p><p></p><p>Now this is all well and good you say. But I'm out of ideas! Where can this lead to? I'm lost for inspiration, to be honest. Being my first time DMing in months, I seem to have lost the creative spark. </p><p></p><p>What could a group of army blokes get up to, not as yet being in the commando's? Whats some interesting encounters? </p><p></p><p>Some help, please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Arrgh! Mark!, post: 1769287, member: 14559"] Hey guys! I'm running a WW2 campaign set in Tobruk, as you might have guessed. The characters are all aussies, and so far the game has been an absolute blast - in a fairly 'high realism' for superheroes, at anyrate. It's gritty and nasty. I've run a number of successful missions - the players first captured at Mechilli during Rommels turnaround, with them meeting a mysterious character (One Hans Fogel, a talent, but one who thinks it all comes from mysticism and occultism), uncovering some old ruins and so on. Later, they broke through german lines to get to Tobruk, and made it in one piece with a lot of luck. After this they made a recon mission to scout a hill that may house artillery, and took out a machine gun post. The second days running had them defend in the easter battle, gunning down nazi's, capturing them, and after that being sent out to find a traitor. Eventually they find out it's a german talent - a changeling - and in a rather tense get about quickly try to find a number of explosives he's set, stop him from getting away, and try not to die. Successful. Now, I need some help. I seem to be rather lost for inspiration. My next mission has them sneaking past the german lines (and minefields) to blow up a fuel dump and rescue a prisoner, if at all possible. They come up against a flying talent who drops grenades on them. After a lot of sneaking around, and realising their point of escape was blown to buggery, they eventually make it back into tobruk. After this, there's a flyer who will come in at night and kill a bunch of guards, allowing a number of other superhumans to have their way with the camp. They will kill them. Now this is all well and good you say. But I'm out of ideas! Where can this lead to? I'm lost for inspiration, to be honest. Being my first time DMing in months, I seem to have lost the creative spark. What could a group of army blokes get up to, not as yet being in the commando's? Whats some interesting encounters? Some help, please :D [/QUOTE]
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