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Tobruk, 1941 - Help!
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<blockquote data-quote="Edward Kann@StoryART" data-source="post: 1769495" data-attributes="member: 23128"><p><strong>Hey there</strong></p><p></p><p>I ran into this exact problem in trying to run my own WWII based adventures both as combat missions and as an ongoing "intelligence / spy" thriller.</p><p></p><p>When I was running adventures set around combat zones in the WWII era the first few games were LOTS of fun but after a while it began to turn into more of the same.</p><p></p><p>Try to find a way to mix in some classic pulp action adventure. Build a story around the murder of an intelligence officer and maybe some Nazi secret project. You can keep it all very "high realism" and historically based or you can come up with secret operations that never remotely happened for your heroes to foil. If you want to really push the envelope you can introduce evil plans by the villains to steal the Manhattan project, or to assasinate Winston Churchill. Maybe the bad guys have discovered a way to create evil zombie undead soldiers and the heroes need to stop them in some out of the way Egyptian ruin and tomb?</p><p></p><p>Check out what we've done with WWII era by pushing the entire WWII period into space with colony worlds, The British Star Empire, Reich Space and so forth.</p><p></p><p>In this type of setting you can still do all of your classic WWII missions PLUS you can introduce exploration on alien worlds, dangerous alien races, strange ruins on jungle planets to explore. You can bounce from one or two games that are very pulp, Indiana Jones to something more espionage related to something very much in line with a standard WWII combat mission.</p><p></p><p><a href="http://www.storyartgames.com" target="_blank">www.storyartgames.com</a> - check out the Rocketship Empires download if you are curious about what we did with incorporating WWII material into a space based science fiction setting.</p><p></p><p>Sounds like a great game!</p><p></p><p>Edward Kann</p><p>StoryART Games</p></blockquote><p></p>
[QUOTE="Edward Kann@StoryART, post: 1769495, member: 23128"] [b]Hey there[/b] I ran into this exact problem in trying to run my own WWII based adventures both as combat missions and as an ongoing "intelligence / spy" thriller. When I was running adventures set around combat zones in the WWII era the first few games were LOTS of fun but after a while it began to turn into more of the same. Try to find a way to mix in some classic pulp action adventure. Build a story around the murder of an intelligence officer and maybe some Nazi secret project. You can keep it all very "high realism" and historically based or you can come up with secret operations that never remotely happened for your heroes to foil. If you want to really push the envelope you can introduce evil plans by the villains to steal the Manhattan project, or to assasinate Winston Churchill. Maybe the bad guys have discovered a way to create evil zombie undead soldiers and the heroes need to stop them in some out of the way Egyptian ruin and tomb? Check out what we've done with WWII era by pushing the entire WWII period into space with colony worlds, The British Star Empire, Reich Space and so forth. In this type of setting you can still do all of your classic WWII missions PLUS you can introduce exploration on alien worlds, dangerous alien races, strange ruins on jungle planets to explore. You can bounce from one or two games that are very pulp, Indiana Jones to something more espionage related to something very much in line with a standard WWII combat mission. [url]www.storyartgames.com[/url] - check out the Rocketship Empires download if you are curious about what we did with incorporating WWII material into a space based science fiction setting. Sounds like a great game! Edward Kann StoryART Games [/QUOTE]
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