Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Tobruk, 1941 - Help!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron2" data-source="post: 1770380" data-attributes="member: 1436"><p>I'm assuming from the awkward misuse of the word "talent" that you are playing Godlike. </p><p></p><p>It's too bad you chose the 9th Aus division. The 6th and 7th did alot more different things (africa, crete, greece, syria, pacific, etc). Here are a few things I could come up with ...</p><p></p><p>The company master sergeant doesn't like the party. Either because they are "freaks" (possibly too angsty) or because they are attracting too much attention and getting his mates killed. He sends the party on a suicide patrol for prisoners.</p><p></p><p>The master sergeant manages to get the party transferred to the home front to help the recruitment efforts. On a boat sailing towards Alexandria, they are shot up by a german fighter our of Gambut and wash ashore. A local offers them camels and a guide if they help remove a family curse. It seems that his family has been sickly for generation. The party goes to an old burial cave (that the locals dare not enter) and it turns out that the local dude's great, great, great, great grandfather is still alive in his tomb. He's using a page from the some ancient evil book to suck the life force from his descendents and remain "alive". A few zombie guards and a duel with an ancient wizard later, they party is back in Egypt.</p><p></p><p>The party is on a convoy headed back to the Australia when an urgent message goes out. It seem that there is a German sub steaming towards Japan. The sub contains an ancient artifact that is so evil even the Nazis won't use it. The destroyer the party is riding on (part of the small escort) heads off to intercept the sub. Turns out that the sub is also carrying a Nazi wizard who summons a Kraken to sink the destroyer and escape!</p><p></p><p>The device can be used to create super soldiers; stronger, faster and virtually indestructible but it also kills the soldier within a day. The Japanese can use it to make Super Kamikazi Samurai warriors! The party can either stay in Australia and join in the fight against Japan (better brush up on their sword fighting) or they can return to the 9th in time for the fight in Italy.</p><p></p><p>That's all I have for now.</p><p></p><p></p><p>Aaron</p></blockquote><p></p>
[QUOTE="Aaron2, post: 1770380, member: 1436"] I'm assuming from the awkward misuse of the word "talent" that you are playing Godlike. It's too bad you chose the 9th Aus division. The 6th and 7th did alot more different things (africa, crete, greece, syria, pacific, etc). Here are a few things I could come up with ... The company master sergeant doesn't like the party. Either because they are "freaks" (possibly too angsty) or because they are attracting too much attention and getting his mates killed. He sends the party on a suicide patrol for prisoners. The master sergeant manages to get the party transferred to the home front to help the recruitment efforts. On a boat sailing towards Alexandria, they are shot up by a german fighter our of Gambut and wash ashore. A local offers them camels and a guide if they help remove a family curse. It seems that his family has been sickly for generation. The party goes to an old burial cave (that the locals dare not enter) and it turns out that the local dude's great, great, great, great grandfather is still alive in his tomb. He's using a page from the some ancient evil book to suck the life force from his descendents and remain "alive". A few zombie guards and a duel with an ancient wizard later, they party is back in Egypt. The party is on a convoy headed back to the Australia when an urgent message goes out. It seem that there is a German sub steaming towards Japan. The sub contains an ancient artifact that is so evil even the Nazis won't use it. The destroyer the party is riding on (part of the small escort) heads off to intercept the sub. Turns out that the sub is also carrying a Nazi wizard who summons a Kraken to sink the destroyer and escape! The device can be used to create super soldiers; stronger, faster and virtually indestructible but it also kills the soldier within a day. The Japanese can use it to make Super Kamikazi Samurai warriors! The party can either stay in Australia and join in the fight against Japan (better brush up on their sword fighting) or they can return to the 9th in time for the fight in Italy. That's all I have for now. Aaron [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tobruk, 1941 - Help!
Top