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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Today I am working on Exploration Challenges
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<blockquote data-quote="Morrus" data-source="post: 8237794" data-attributes="member: 1"><p>I was only asked about the geysers. No, it doesn't avoid the dissolving provisions aspect; it specifically avoids the geysers. I'll make sure that's a bit clearer in the final copy. Does this help?</p><p></p><p></p><h3>Acid Field</h3><p><em>2nd tier (terrain)</em></p><p><strong>Challenge</strong> 8 (3,900 XP); <strong>DC</strong> 15</p><p><strong>Area</strong> 2 miles (1 hour at slow pace)</p><p>Strange black spots mar the sparse ground ahead and after a few moments observation it’s clear why—acidic fluid erupts from fissures in the ground!</p><p></p><p><strong>Adjudication.</strong> A group Survival check is made to traverse the area.</p><p></p><p><em>Critical Failure: </em>The party loses 4 (1d4+2) hours of travel time, and each adventurer suffers a level of fatigue.</p><p><em>Failure:</em> The party loses 2 (1d4) hours of travel time and any adventurer that failed their check suffers a level of fatigue.</p><p><em>Success:</em> The adventurers make it through the area successfully.</p><p><em>Critical Success:</em> The adventurers make it through the area successfully and they notice something important. Roll once on the Tier 2 Discoveries and Boons table.</p><p></p><p><strong><em>Leave It Be</em></strong>. Bypassing the acid field is possible but takes a great deal of time—safely traveling around it costs an extra 3 (1d4+1) days of travel time. No experience is awarded to the party.</p><p></p><p><strong><span style="font-size: 22px">Properties</span></strong></p><p><strong><em>Acidic Spray.</em></strong> Every half hour spent traveling in this area a corrosive geyser explodes near the party sending acid in a 60-foot radius. Each creature in the area makes a Dexterity saving throw, taking 7 (2d6) acid damage on a failure.</p><p></p><p><strong><em>Dissolving Provisions. </em></strong>Each hour spent in the area, the corrosive atmosphere eats away at and destroys 1 Supply carried by a random adventurer. An Engineering check (or a check made with tools the Narrator deems appropriate) allows each adventurer to adequately protect any Supply they are carrying.</p><p></p><p><strong><em>Slow Pace.</em></strong> Traveling at a slow pace (2 mph) allows the adventurers to spot and avoid the acid geysers (so that the Acidic Spray property has no effect on them) and counts as a Success.</p></blockquote><p></p>
[QUOTE="Morrus, post: 8237794, member: 1"] I was only asked about the geysers. No, it doesn't avoid the dissolving provisions aspect; it specifically avoids the geysers. I'll make sure that's a bit clearer in the final copy. Does this help? [HEADING=2]Acid Field[/HEADING] [I]2nd tier (terrain)[/I] [B]Challenge[/B] 8 (3,900 XP); [B]DC[/B] 15 [B]Area[/B] 2 miles (1 hour at slow pace) Strange black spots mar the sparse ground ahead and after a few moments observation it’s clear why—acidic fluid erupts from fissures in the ground! [B]Adjudication.[/B] A group Survival check is made to traverse the area. [I]Critical Failure: [/I]The party loses 4 (1d4+2) hours of travel time, and each adventurer suffers a level of fatigue. [I]Failure:[/I] The party loses 2 (1d4) hours of travel time and any adventurer that failed their check suffers a level of fatigue. [I]Success:[/I] The adventurers make it through the area successfully. [I]Critical Success:[/I] The adventurers make it through the area successfully and they notice something important. Roll once on the Tier 2 Discoveries and Boons table. [B][I]Leave It Be[/I][/B]. Bypassing the acid field is possible but takes a great deal of time—safely traveling around it costs an extra 3 (1d4+1) days of travel time. No experience is awarded to the party. [B][SIZE=6]Properties[/SIZE] [I]Acidic Spray.[/I][/B] Every half hour spent traveling in this area a corrosive geyser explodes near the party sending acid in a 60-foot radius. Each creature in the area makes a Dexterity saving throw, taking 7 (2d6) acid damage on a failure. [B][I]Dissolving Provisions. [/I][/B]Each hour spent in the area, the corrosive atmosphere eats away at and destroys 1 Supply carried by a random adventurer. An Engineering check (or a check made with tools the Narrator deems appropriate) allows each adventurer to adequately protect any Supply they are carrying. [B][I]Slow Pace.[/I][/B] Traveling at a slow pace (2 mph) allows the adventurers to spot and avoid the acid geysers (so that the Acidic Spray property has no effect on them) and counts as a Success. [/QUOTE]
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