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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Today I am working on Exploration Challenges
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<blockquote data-quote="tetrasodium" data-source="post: 8237799" data-attributes="member: 93670"><p>I'm not sure I can definitively answer but fate uses similar wording so might be useful for some kind of :hmm I could see that to at least discuss from on the number of successes needed. At least in fate it would depend iwhich of a couple things that you are doing. </p><p></p><p>In one you have a completely impossible task ie dc9000)and the players need to tackle it in smaller chunks that are possible. Think of it like the Hollywood bomb diffusing where they carefully unscrew the case then carefully open it then carefully this that snd the other over a few minutes and maybe even fail a check or so in that stressful moment where they catch the sweat drop. In that style you need a set number of not too difficult successes (ie 3)to complete the dx9000 thing you are breaking down and failure of one might need more or thst other successes are more difficult </p><p></p><p>In the other model you are doing similar but there is another party (he a person group environment or whatever) involved. Depending on the goals this is either a straight first to x successes to win the race type thing, but the more interesting one is if the other party is working against you. When the other party is working against you it's the first to have x(ie 3) more successes than the other.</p><p></p><p>There are a lot of ways you can tune and play with that to hone in on the effect and style you want for a given scene so I'd expect I kind of stuff to be detailed in the mechanics Morrus mentioned in summary in the op with the bullet points after <em>"i'll add something important here -- there's a whole bunch of intro text you can't see here. But it basically says"...</em>. If my guesses are right it would be like saying the size room thst each humanoid is found in as part of their statblocks to I define the target number if successes in each ec when there are good reasons for the gm to be deciding that</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8237799, member: 93670"] I'm not sure I can definitively answer but fate uses similar wording so might be useful for some kind of :hmm I could see that to at least discuss from on the number of successes needed. At least in fate it would depend iwhich of a couple things that you are doing. In one you have a completely impossible task ie dc9000)and the players need to tackle it in smaller chunks that are possible. Think of it like the Hollywood bomb diffusing where they carefully unscrew the case then carefully open it then carefully this that snd the other over a few minutes and maybe even fail a check or so in that stressful moment where they catch the sweat drop. In that style you need a set number of not too difficult successes (ie 3)to complete the dx9000 thing you are breaking down and failure of one might need more or thst other successes are more difficult In the other model you are doing similar but there is another party (he a person group environment or whatever) involved. Depending on the goals this is either a straight first to x successes to win the race type thing, but the more interesting one is if the other party is working against you. When the other party is working against you it's the first to have x(ie 3) more successes than the other. There are a lot of ways you can tune and play with that to hone in on the effect and style you want for a given scene so I'd expect I kind of stuff to be detailed in the mechanics Morrus mentioned in summary in the op with the bullet points after [i]"i'll add something important here -- there's a whole bunch of intro text you can't see here. But it basically says"...[/i]. If my guesses are right it would be like saying the size room thst each humanoid is found in as part of their statblocks to I define the target number if successes in each ec when there are good reasons for the gm to be deciding that [/QUOTE]
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Today I am working on Exploration Challenges
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