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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Today I am working on Exploration Challenges
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<blockquote data-quote="tetrasodium" data-source="post: 8238088" data-attributes="member: 93670"><p>I think that they both have a place in a GMs arsenal of tools used to un a fun session. Not every EC will be fun for every group of every level & situation. The same applies to monsters the gm just handwaves away with a vague "and you slaughter them" type statement or has run away leaving everyone thrilled to go back to not needing to sit through the slog with zero chance of mattering. Take the acid field, using it early or even opening with it & spending a bit interacting with it for a bit can set the stage & deeply root the tone for the rest of the session in a lot of ways . Quickly wrapping up with it can nicely fill the extra few minutes at the end of the intended session & setup the next session for a clean start. Maybe the players did something totally unexpected & now the gm is making them weave through a drawn out EC while the hamster wheel & hamster is screaming in panic trying to figure out how to reshape their plans before the players get to watch the holodeck glitching out & building the world in a slow motion trainwreck around them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8238088, member: 93670"] I think that they both have a place in a GMs arsenal of tools used to un a fun session. Not every EC will be fun for every group of every level & situation. The same applies to monsters the gm just handwaves away with a vague "and you slaughter them" type statement or has run away leaving everyone thrilled to go back to not needing to sit through the slog with zero chance of mattering. Take the acid field, using it early or even opening with it & spending a bit interacting with it for a bit can set the stage & deeply root the tone for the rest of the session in a lot of ways . Quickly wrapping up with it can nicely fill the extra few minutes at the end of the intended session & setup the next session for a clean start. Maybe the players did something totally unexpected & now the gm is making them weave through a drawn out EC while the hamster wheel & hamster is screaming in panic trying to figure out how to reshape their plans before the players get to watch the holodeck glitching out & building the world in a slow motion trainwreck around them :D [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Today I am working on Exploration Challenges
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