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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 959375" data-attributes="member: 4441"><p>The session overall went really well. The players had a good time. Rianna's player even had a character background (a classic); her family was killed by goblins. She decided she had met up with Annabelle with the sorcerer had rescued her with her magic. The had met up with Jon at a tavern, and they all have the common goal of gold and glory! </p><p></p><p>The party did pretty well. They had several tough fights. The assassin vine in particular was nasty, but aside from Jon, the party decided to plink at it from a distance rather than get within range. The executioner's hood could have been nasty, and it might have dropped Annabelle given another round, but Jon got an excellent grapple (and I rolled poor for the hood). The fight with Kaazzk was also good. They concentrated most of their firepower on the leader, so when he dropped, the other kobolds surrendered.</p><p></p><p>A couple of times during the night it got really funny. When they captured the kobold weaponsmaster, Jon asked him how many kobolds there were. "A clan," he replied. "How many are in a clan?" Jon demanded. "A clan is a clan!" the kobold insisted, shaking in his boots. Before Jon could spit the guy out of pique, Jenna broke in with, "I don't think kobolds can count." Hiliarity ensued. They tried to get him to name every person in the clan, but had to stop when he began babble and repeating himself. They also couldn't keep a straight face throughout the recitation. ("Kish, Rot, Mik, Tog, Hik, Ep, Wik, Bip, Not...")</p><p></p><p>The magmin was also a fun. When they asked it about how long it had been there, it said it had tried to play catch with the kobolds, and "they couldn't catch very well" so they locked the magmin in the room. Hee hee!</p><p></p><p>Having Gorf the Flumph in there was just pure whimsy on my part. I love flumphs. And he really is a wizard, though not as mighty as he claims.</p><p></p><p>The party was able to secure a good chunk of cash from the unmarked chest for themselves (it was Kaazzk's pay), as well as the reward, the discount of alchemical items, the riding dogs, and the gratitude of the town.</p><p></p><p>The party has a lot of options on what they can do next. Will they explore the underground river? Search for more information on Kenshar and Kish-mar Redclaw? Go to Redhaven and speak to J'jon? We'll see!</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 959375, member: 4441"] The session overall went really well. The players had a good time. Rianna's player even had a character background (a classic); her family was killed by goblins. She decided she had met up with Annabelle with the sorcerer had rescued her with her magic. The had met up with Jon at a tavern, and they all have the common goal of gold and glory! The party did pretty well. They had several tough fights. The assassin vine in particular was nasty, but aside from Jon, the party decided to plink at it from a distance rather than get within range. The executioner's hood could have been nasty, and it might have dropped Annabelle given another round, but Jon got an excellent grapple (and I rolled poor for the hood). The fight with Kaazzk was also good. They concentrated most of their firepower on the leader, so when he dropped, the other kobolds surrendered. A couple of times during the night it got really funny. When they captured the kobold weaponsmaster, Jon asked him how many kobolds there were. "A clan," he replied. "How many are in a clan?" Jon demanded. "A clan is a clan!" the kobold insisted, shaking in his boots. Before Jon could spit the guy out of pique, Jenna broke in with, "I don't think kobolds can count." Hiliarity ensued. They tried to get him to name every person in the clan, but had to stop when he began babble and repeating himself. They also couldn't keep a straight face throughout the recitation. ("Kish, Rot, Mik, Tog, Hik, Ep, Wik, Bip, Not...") The magmin was also a fun. When they asked it about how long it had been there, it said it had tried to play catch with the kobolds, and "they couldn't catch very well" so they locked the magmin in the room. Hee hee! Having Gorf the Flumph in there was just pure whimsy on my part. I love flumphs. And he really is a wizard, though not as mighty as he claims. The party was able to secure a good chunk of cash from the unmarked chest for themselves (it was Kaazzk's pay), as well as the reward, the discount of alchemical items, the riding dogs, and the gratitude of the town. The party has a lot of options on what they can do next. Will they explore the underground river? Search for more information on Kenshar and Kish-mar Redclaw? Go to Redhaven and speak to J'jon? We'll see! [/QUOTE]
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