Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Todd Gamble's Cartographica
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 2010294" data-attributes="member: 1129"><p>This is going to be a short review. Like the Kingdoms of Kalamar Atlas, this book has a single purpose that it sets out and does.</p><p></p><p>It provides the GM with pages and pages of full color maps. No game stats, no map keys, just page after page of maps. Unfortunately, the interior covers aren't used and a page is taken for the introduction and another page for two Green Ronin products. It's also important to note that this isn't a d20 product, but a product for use with any fantasy RPG or any RPG that uses maps of this nature.</p><p></p><p>Each page starts off with what the map is, for example, Samll Hamlet, a specific piece of information, SoutherQuarter, Birdseye View, map direction key, and who the Cartographer is. Sometimes this takes up a almost a quarter of a page.</p><p></p><p>My favorite locations include the Underground Sewers as for some reason, my players, regardless of what city they're in, spend some time in those dark reaches. The Dungeon Levels are also useful for those times when you don't have a pregenerated module and want something quick and dirty to populate.</p><p></p><p>Is there a problem with the book? There is no table of contents and no page numbers so you can't flip to what you need at a glance. A minor problem is that some of the maps are too dark like the Sacred Tombs Cemetary and the Erotic Islands Map Two A and B. I certainly don't want to sound like I could do better, but some of the maps aren't 'exotic' enough for me. Perhaps it's because SkeletonKey Games has so many maps on their website that when I look at some of these maps like Site One of the Sacred Tombs or the Subterranean Passages, I'm not that impressed. Seems pretty standard stuff to me. Stuff that 'Any good gamemaster' as refered to on the back cover, could do.</p><p></p><p>Overall the Cartographica does what it sets out to do. More specific and exotic locations instead of generic land masses would serve the gaming community better as there are several free resources to those who can read this review (i.e. the Internet). that do an excellent job of covering the basics. Speaking as a GM, I myself would've rather had a 128 page book of well done black and white illustrations for $19.95-$22.95 as this is almost more of an art book than a fantasy adventure product. If you're looking for full color maps, this is your book.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2010294, member: 1129"] This is going to be a short review. Like the Kingdoms of Kalamar Atlas, this book has a single purpose that it sets out and does. It provides the GM with pages and pages of full color maps. No game stats, no map keys, just page after page of maps. Unfortunately, the interior covers aren't used and a page is taken for the introduction and another page for two Green Ronin products. It's also important to note that this isn't a d20 product, but a product for use with any fantasy RPG or any RPG that uses maps of this nature. Each page starts off with what the map is, for example, Samll Hamlet, a specific piece of information, SoutherQuarter, Birdseye View, map direction key, and who the Cartographer is. Sometimes this takes up a almost a quarter of a page. My favorite locations include the Underground Sewers as for some reason, my players, regardless of what city they're in, spend some time in those dark reaches. The Dungeon Levels are also useful for those times when you don't have a pregenerated module and want something quick and dirty to populate. Is there a problem with the book? There is no table of contents and no page numbers so you can't flip to what you need at a glance. A minor problem is that some of the maps are too dark like the Sacred Tombs Cemetary and the Erotic Islands Map Two A and B. I certainly don't want to sound like I could do better, but some of the maps aren't 'exotic' enough for me. Perhaps it's because SkeletonKey Games has so many maps on their website that when I look at some of these maps like Site One of the Sacred Tombs or the Subterranean Passages, I'm not that impressed. Seems pretty standard stuff to me. Stuff that 'Any good gamemaster' as refered to on the back cover, could do. Overall the Cartographica does what it sets out to do. More specific and exotic locations instead of generic land masses would serve the gaming community better as there are several free resources to those who can read this review (i.e. the Internet). that do an excellent job of covering the basics. Speaking as a GM, I myself would've rather had a 128 page book of well done black and white illustrations for $19.95-$22.95 as this is almost more of an art book than a fantasy adventure product. If you're looking for full color maps, this is your book. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Todd Gamble's Cartographica
Top