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Todd Kenreck Let Go from WotC
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<blockquote data-quote="SteveC" data-source="post: 9686432" data-attributes="member: 9053"><p>I'm not advocating for this, but I just opened Gemini and asked it "create a narrative rpg for me using six-sided dice and tarot cards for action resolution." And it did. And it wasn't <em>terrible</em>. Then I asked "what would the combat system be like for the system you just created?" ... and it made that up. And then I said "what would character advancement look like in this system?" followed by "How are monsters and antagonists handled in this system?"</p><p></p><p>And so it created <strong>The Whispering Weave</strong> for me. I suppose there are some more questions to ask. The game was a mixture of <strong>Blades in the Dark</strong> and <strong>Fate</strong>, for what it's worth. I suggest trying it out yourself.</p><p></p><p>I'm not suggesting that game design is ripe for AI work, as I'm working on my own game, but if you're thinking "this could never happen," think again. I'd be willing to post what Gemini came up with for me, but I think it would work better if you just asked the questions yourself.</p><p></p><p>Do I think this is a good idea? No, I do not. And importantly, this was with the public AI environment. My work has a private, walled version that I'm not willing to ask RPG questions with.</p></blockquote><p></p>
[QUOTE="SteveC, post: 9686432, member: 9053"] I'm not advocating for this, but I just opened Gemini and asked it "create a narrative rpg for me using six-sided dice and tarot cards for action resolution." And it did. And it wasn't [I]terrible[/I]. Then I asked "what would the combat system be like for the system you just created?" ... and it made that up. And then I said "what would character advancement look like in this system?" followed by "How are monsters and antagonists handled in this system?" And so it created [B]The Whispering Weave[/B] for me. I suppose there are some more questions to ask. The game was a mixture of [B]Blades in the Dark[/B] and [B]Fate[/B], for what it's worth. I suggest trying it out yourself. I'm not suggesting that game design is ripe for AI work, as I'm working on my own game, but if you're thinking "this could never happen," think again. I'd be willing to post what Gemini came up with for me, but I think it would work better if you just asked the questions yourself. Do I think this is a good idea? No, I do not. And importantly, this was with the public AI environment. My work has a private, walled version that I'm not willing to ask RPG questions with. [/QUOTE]
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