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Todd Lockwood Laid Off By WOTC! (thread necromancy)
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<blockquote data-quote="wbmcdermott" data-source="post: 378003" data-attributes="member: 2419"><p>Absolutely wrong. The salary a company pays an employee is less than half of the cost to the company of that employee. The cost of insurance benefits and overhead items like a desk, computer, lighting, heating, pencils, paints, etc. add up to a lot of money that the company pays for. By forcing all of their best talent to work for them as freelancers, WotC (and Hasbro) save a bundle of money. And that is money that the freelancer now has to spend on his own, so he or she makes less money even if the pay is the same or even double what he or she made before.</p><p></p><p>Now, this may look like a great financial decision for a company, but it isn't in the long rung because those talented people will eventually begin working for someone else to make enough money to survive, so even if they are still doing the same work for you that they were before (which they can't really do by law -- it is illegal to lay someone off and then hire them on contract to do the same work), they are no longer giving you 100 percent of their time (in many cases 150 percent of their time because these people put in ridiculous amounts of overtime that they do not get paid for because they are salaried).</p><p></p><p>Todd Lockwood totally devoted to D&D and Magic: The Gathering is far better for WotC than Todd Lockwood doing Freelance for every competitor and doing some work for WotC when he has time. Of course, in my opinion, this is far better for Todd Lockwood and for his fans.</p><p></p><p>Sabre</p></blockquote><p></p>
[QUOTE="wbmcdermott, post: 378003, member: 2419"] Absolutely wrong. The salary a company pays an employee is less than half of the cost to the company of that employee. The cost of insurance benefits and overhead items like a desk, computer, lighting, heating, pencils, paints, etc. add up to a lot of money that the company pays for. By forcing all of their best talent to work for them as freelancers, WotC (and Hasbro) save a bundle of money. And that is money that the freelancer now has to spend on his own, so he or she makes less money even if the pay is the same or even double what he or she made before. Now, this may look like a great financial decision for a company, but it isn't in the long rung because those talented people will eventually begin working for someone else to make enough money to survive, so even if they are still doing the same work for you that they were before (which they can't really do by law -- it is illegal to lay someone off and then hire them on contract to do the same work), they are no longer giving you 100 percent of their time (in many cases 150 percent of their time because these people put in ridiculous amounts of overtime that they do not get paid for because they are salaried). Todd Lockwood totally devoted to D&D and Magic: The Gathering is far better for WotC than Todd Lockwood doing Freelance for every competitor and doing some work for WotC when he has time. Of course, in my opinion, this is far better for Todd Lockwood and for his fans. Sabre [/QUOTE]
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