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Todd's FR adventure: On the Merchant Road. Part I
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<blockquote data-quote="ToddSchumacher" data-source="post: 316468" data-attributes="member: 2139"><p>Ok boys and girls, you know the rules. No posting unless your playing. The characters and ooc comments are over <a href="http://enworld.cyberstreet.com/showthread.php?s=&postid=316453#post316453" target="_blank">here</a>.</p><p></p><p>Here we go.</p><p></p><p> * * * * * * * * * * *</p><p></p><p>The sun is setting as you travel south along Evermoor Way, the most direct route from Everlund to the great city of Waterdeep. As the main route of travel for caravans and their goods, it also offers plenty of opportunities for Adventurers seeking gold to rid the route of dangers.</p><p></p><p>Not 24 hours ago your party gathered at the home of Aaron Marlstead, a weathy merchant with holdings in Waterdeep, Everlund, and Silverymoon. Seems his partner and brother, Edmund, aquired a very old heirloom for an important client. Being as Edmund was in Waterdeep and the important client was in Silverymoon they put it on one of their caravans headed for Everlund. Alas, the caravan with said heirloom is days late and the 'very important client' grows concerned. Aaron offered 1500gp to the party if they find the caravan, or more importantly, the heirloom and return it safely. If they return with it within 5 days the bounty doubles.</p><p></p><p>So you find yourself, after a day travel, on the road to meet a caravan from the Marlstead Merchant house. On this stretch of the road the High Forest lies mere feet (15 to be exact) on the east side of the road. The other is grassy rolling hills. As you round a bend in the road you see a plume of smoke in the distance, a feint red-orange glow is seen on the smoke as the sun slips below the horizon.</p></blockquote><p></p>
[QUOTE="ToddSchumacher, post: 316468, member: 2139"] Ok boys and girls, you know the rules. No posting unless your playing. The characters and ooc comments are over [url=http://enworld.cyberstreet.com/showthread.php?s=&postid=316453#post316453]here[/url]. Here we go. * * * * * * * * * * * The sun is setting as you travel south along Evermoor Way, the most direct route from Everlund to the great city of Waterdeep. As the main route of travel for caravans and their goods, it also offers plenty of opportunities for Adventurers seeking gold to rid the route of dangers. Not 24 hours ago your party gathered at the home of Aaron Marlstead, a weathy merchant with holdings in Waterdeep, Everlund, and Silverymoon. Seems his partner and brother, Edmund, aquired a very old heirloom for an important client. Being as Edmund was in Waterdeep and the important client was in Silverymoon they put it on one of their caravans headed for Everlund. Alas, the caravan with said heirloom is days late and the 'very important client' grows concerned. Aaron offered 1500gp to the party if they find the caravan, or more importantly, the heirloom and return it safely. If they return with it within 5 days the bounty doubles. So you find yourself, after a day travel, on the road to meet a caravan from the Marlstead Merchant house. On this stretch of the road the High Forest lies mere feet (15 to be exact) on the east side of the road. The other is grassy rolling hills. As you round a bend in the road you see a plume of smoke in the distance, a feint red-orange glow is seen on the smoke as the sun slips below the horizon. [/QUOTE]
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