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Todd's FR adventure: On the Merchant Road. Part I
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<blockquote data-quote="ToddSchumacher" data-source="post: 332996" data-attributes="member: 2139"><p>We seem to have a consensus, so I'll continue.</p><p></p><p>Torrilian finishes his cantation and is imbued with armory goodness.</p><p></p><p>The party travels, on foot, through briars, brambles, thorns and nettles. It takes you roughly 20 minutes to get through it all, before you arrive to the forest proper. Once in, there is an eerie blue green glow to it all, though the druids inform you its from the luminescent fungi that grows here. </p><p></p><p>Here the Ranger follows the tracks easily, seems they stopped covering them once inside the forest. Also, the forest floor is less cluttered, and easily traveled. Not far into the woods (another 10 minutes) Saxon and Aravalir denote sounds unusual to the forest, Aravalir motions to the southeast and points out a mob (8) of goblins.</p><p></p><p>It seems they heard you as well because they are running at the party with shortswords drawn. Behind them, standing (guarding) next to a carved monolithic-looking boulder is an orc.</p><p></p><p>Saxon and Aravalir get partial actions for the suprise round (In that order)</p><p></p><p>Then initiative is as follows:</p><p>Krug (19)</p><p>Derek (17)</p><p>Saxon (14)</p><p>Killian (13)</p><p>Aravalir (12)</p><p>Torillian (11)</p><p>Hral (9)</p><p>Kreeg (9)</p><p></p><p>I'll try and get a map up as soon as I can.</p><p></p><p>[edit] And the map is up <a href="http://home.new.rr.com/scumachertodd4/OnlineD&D/maps/forest_combat_sup.gif" target="_blank"> here </a></p><p></p><p>Let the battle begin!</p></blockquote><p></p>
[QUOTE="ToddSchumacher, post: 332996, member: 2139"] We seem to have a consensus, so I'll continue. Torrilian finishes his cantation and is imbued with armory goodness. The party travels, on foot, through briars, brambles, thorns and nettles. It takes you roughly 20 minutes to get through it all, before you arrive to the forest proper. Once in, there is an eerie blue green glow to it all, though the druids inform you its from the luminescent fungi that grows here. Here the Ranger follows the tracks easily, seems they stopped covering them once inside the forest. Also, the forest floor is less cluttered, and easily traveled. Not far into the woods (another 10 minutes) Saxon and Aravalir denote sounds unusual to the forest, Aravalir motions to the southeast and points out a mob (8) of goblins. It seems they heard you as well because they are running at the party with shortswords drawn. Behind them, standing (guarding) next to a carved monolithic-looking boulder is an orc. Saxon and Aravalir get partial actions for the suprise round (In that order) Then initiative is as follows: Krug (19) Derek (17) Saxon (14) Killian (13) Aravalir (12) Torillian (11) Hral (9) Kreeg (9) I'll try and get a map up as soon as I can. [edit] And the map is up [url=http://home.new.rr.com/scumachertodd4/OnlineD&D/maps/forest_combat_sup.gif] here [/url] Let the battle begin! [/QUOTE]
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