Todd's WoT Adventure: Hunt for the Horn

ToddSchumacher

I like to draw!
Ok gang, here we go.

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the age that gave it birth comes again. in one age, called the Third Age by some, an Age yet to come, an Age long past, a wind rose on the Black hills. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.

The wind blew east over the hills and across the rolling waters of the River Luan. Further still the wind wound east, across the Dragonmount, the place where the Dragon met his end, and if prophesy was to be belived, was to be reborn. Further east the wind blew until it carried itself to the great white walls of Tar Valon, where signs of battle still scar ground around it. It has only been a few weeks since the battle that ended the Aeil War took place. Over the walls and into the city the wind blew, through street and alley, the wind blew the sign of an Inn: the Dancing Driver.

It is an inn you all have for a destination, for in one fashon or another you know Maeren Sedai, and she has contacted you all by letter to meet with her, this night, at this inn. For a matter to be discussed here. More an order than a request, though you expect that from any Aes Sedai, and only a fool would not listen to one. Though only a fool would completely trust one either.

So you four are walking up, or down the street, wind blowing your cloaks and hair about, traveling to the inn. Unless your characters want to know each other right away, I'm going to assume you do not know each other and are approching the inn from different directions. As you get close to the inn you notice a large black carrage, there are men unloading several large trunks off the top and an elderly chap is bickering and snapping at them, "be careful with that", too late, it seems and the trunk falls and breaks open spilling books and papers onto the ground and in the air. "bloody Flamin' fools!" the man yells and scrambles to collect his papers.

And Actions?

Next Post Monday.
 

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Elinas observed the scene, the servants, the overly large trunk and the fuming eld man.
Smiling, he approached.
"Oh what bad fortune, Sir, might I help?"
Even as he says this, Elinas bends and begins picking up the spilled contents, trying to make sure that none blow away (papers etc...) in the wind. "I am Santi Escanova, Sir, and yourself?"

(Search Roll as I'm picking up the contents, trying to see if anything of particular interest lies within).
 

"Let me help you, sir," says an Ogier, dusty from stonework. "I'd hate to see harm come to anyone's books. The name is Jorad."
 

Holm will notice the scene and wander over.

"Never let it be said I didn't lend a hand. Holm Gray is my name. Quite a book lover myself."

Holm will pick up the errant papers taking the chance to sneak a peek at what was in the trunk.
 

Obrin notes all of the sudden activity around the carriage as he approaches the inn and pauses for a moment, his dark eyes scanning the area, looking for anything unusual amidst the chaos of a fallen trunk in the street. The woodsman knows how dangerous it is to take anything at face value on a day when one is meeting an Aes Sedai for reasons unknown.

Obrin hangs back for a bit longer, standing casually as he watches the scene unfold before him...

(OOC: Obrin will make a spot check (+5/4) just to see what he can see in the general area around the carriage and the trunk. Anything unusual besides cursing men and papers scattered to the four winds? :) )
 
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Oh, uh hello lads, thanks for helping, um carefull. those are important...um...oh, an Ogier...how nice...new an Ogier once...came to the city to repair the... Watch it you Oaf!"


The last bit was to one of the workers who bumped into him, and he hit the man with his cane for his trouble. The worker apologizes for the mess and continues to help pick things up.

The trunk contained books and papers on varying subjects: from the travels of Jain Farstrider, to books marked with the old tongue. Also in the trunk, and on the street, maps and atlases of varying age and shape.

Obrin, from the distance, notice in all the confusion, most the 'workers' slowly making their way away from the scene, scattering in all directions, as other rush to help. The last man on top of the carrage (who was unloading the baggage stored there) Takes the last chest and jumps into a cart that just happened to be passing by.

Actions?
 
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Suddenly realizing what is going on, Obrin immediately rushes after the cart with a cry that he hopes will alert others to the truth of the situation.

"Thief!"

Obrin points toward the cart as he chases after it to call attention to it, doing his best to not lose it in the busy streets of Tar Valon.
 

Holm, knowing he is unlikely to catch the cart in armor, will survey the scene. If he sees any of the other workers or other people attempting to sneak away he'll call them to a halt.
 


At the cry of theif, the men on the cart look back at you, then at each other. The one driving whips the horses to a run, while the other bends down and retrieves a crossbow, and fires it at Obrin. The shot is wild and hits a smiths sign instead of Obrin, who hasn't quite reached the cart. Jorad also runs after the cart, and though his legs are long, he too is a fair distance away from it.

Holm, notices a fellow who doesn't react to the commotion, and when Holm calls him to stop the man bolts down an alley

Actions?
 

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