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ToEE - Finessed an intro...need further advice...
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<blockquote data-quote="ragboy" data-source="post: 2243986" data-attributes="member: 4151"><p>Due in no small part to my purchase of and subsequent time-sink to ToEE the video game, I grabbed the T1-4 conversion and am going to run my kids' group through it. Currently, they are on the other side of Oerth, so I'm using the following stack-of-skateboards to get them to the Hommlet-Nulb-Temple area: </p><p> </p><p>- Valley of Mushrooms (or something like that... Dungeon mag adventure)</p><p> During the course of the adventure, they save and temporarily cure a mushroom-poison afflicted ranger. Encounter a troop of bugbears tied to a campaign BBG. Couple of hints about a gathering of tribes to trek west (toward the Temple). They're sent to a nearby town to retrieve a permanent cure for the ranger. </p><p> </p><p>- Treasure Chest (old 2nd edition product)</p><p> The adventure with the jackalweres running the inn. I put an ally of Canonness Y'dey posing as a herbalist/wisewomon here and had her kidnapped before the party arrives. Seems the jackalweres running the inn were attempting to ally with forces currently gathering across the Flaness for a resurrection of the Temple. Before the party arrived, the jackalweres and Temple folks clashed and the Temple group snatched Y'dey's ally (in the region seeking aid to the Temple's growing threat). Various documents and clues after the jackalwere's defeat and the woman's recovery point to Hommlet. The adventure in Treasure Chest is basically a plot-skeleton of a mystery adventure and adapts well to almost any campaign situation, or as a 'random adventure.' Probably seems old hat to experienced players, but my kids were totally jazzed about tracking down the unraveling mystery (which is weird for them). They've just uncovered the fact that the inn is run by a jackalwere and her brood and had their first encounter with them. Should wrap that up tonight. </p><p> </p><p>The problem I have is that they are now 4th level and on the cusp of 5th. I know I can just add more threats to the beginning stages of ToEE, but has anyone run a higher level group through the ToEE conversion? Any problems I should look out for? Any experiences I can draw on (read: steal). I have the RtToEE mega-adventure, but haven't considered using it. I really like the original and the video game really fleshes out the towns and inhabitants. Less work = more fun for me.</p></blockquote><p></p>
[QUOTE="ragboy, post: 2243986, member: 4151"] Due in no small part to my purchase of and subsequent time-sink to ToEE the video game, I grabbed the T1-4 conversion and am going to run my kids' group through it. Currently, they are on the other side of Oerth, so I'm using the following stack-of-skateboards to get them to the Hommlet-Nulb-Temple area: - Valley of Mushrooms (or something like that... Dungeon mag adventure) During the course of the adventure, they save and temporarily cure a mushroom-poison afflicted ranger. Encounter a troop of bugbears tied to a campaign BBG. Couple of hints about a gathering of tribes to trek west (toward the Temple). They're sent to a nearby town to retrieve a permanent cure for the ranger. - Treasure Chest (old 2nd edition product) The adventure with the jackalweres running the inn. I put an ally of Canonness Y'dey posing as a herbalist/wisewomon here and had her kidnapped before the party arrives. Seems the jackalweres running the inn were attempting to ally with forces currently gathering across the Flaness for a resurrection of the Temple. Before the party arrived, the jackalweres and Temple folks clashed and the Temple group snatched Y'dey's ally (in the region seeking aid to the Temple's growing threat). Various documents and clues after the jackalwere's defeat and the woman's recovery point to Hommlet. The adventure in Treasure Chest is basically a plot-skeleton of a mystery adventure and adapts well to almost any campaign situation, or as a 'random adventure.' Probably seems old hat to experienced players, but my kids were totally jazzed about tracking down the unraveling mystery (which is weird for them). They've just uncovered the fact that the inn is run by a jackalwere and her brood and had their first encounter with them. Should wrap that up tonight. The problem I have is that they are now 4th level and on the cusp of 5th. I know I can just add more threats to the beginning stages of ToEE, but has anyone run a higher level group through the ToEE conversion? Any problems I should look out for? Any experiences I can draw on (read: steal). I have the RtToEE mega-adventure, but haven't considered using it. I really like the original and the video game really fleshes out the towns and inhabitants. Less work = more fun for me. [/QUOTE]
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