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ToEE - Finessed an intro...need further advice...
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<blockquote data-quote="DarrenGMiller" data-source="post: 2245088" data-attributes="member: 23174"><p>I have run that one. It is called "Valley of the Snails."</p><p> </p><p></p><p> </p><p>I used Necromancer Games' "Crucible of Freya" ruined keep encounter area as a prequel to the moathouse. Interestingly enough, the moathouse was all I wanted to use of the ToEE. I had them go into CoF and defeat but not kill Tavik, the priest of Orcus, who was in league with the ToEE as it represents a coalition of demon lords and evil minor deities in my game. They did the moathouse at level 2. More on that in a moment.</p><p> </p><p></p><p> </p><p>Well, since you ask... you are probably going to have to beef the moathouse a bit. I would raise the class levels of Lareth and his guards and give the ogre, gnolls and bugbears some class levels. Leave the undead as they are. Also, give the bandits in the moathouse some tactics and increase their levels.</p><p> </p><p>As far as the temple proper, I would not worry about raising the challenge level overall, as there are plenty of baddies in there whose power level in 3.5 is higher than their 1E counterparts. I WOULD worry about the party having to slog through mountains of creatures with horribly low CR's, like goblins and orcs as they go up in level. Some areas just contain juge numbers of low powered creatures. I would decrease their numbers and give them levels, or replace them with more powerful, less numerous beasties. The super high CR's of some of the central enemies made me decide not to take my group all the way through. Again, more on that later.</p><p> </p><p> </p><p> </p><p>After leaving the moathouse, the party went back to Hommlet to restock. They also chose to use the keep from CoF as their base of operations, so they got supplies for that as well. There, they met Elmo and told him of everything they knew about the alliance of evil arising in the area. Elmo gathered his compatriots, including his "brudder" Otis and they went in and cleaned out the temple behind the scenes while the party went on to investigate the "mountain temple." I used Necromancer Games' excellent "Tomb of Abysthor" for this and had the temples of Orcus and Tsathogga as distrustful and backstabbing members of this alliance, which brings in (so far) Lolth (with Lareth as priest), Orcus, Tsathogga, Iuz, Zuggtmoy and Tharizdun. Of course, their alliance will never hold once they begin to make progress, but still thousands will die as they begin to wreak havoc in the area.</p><p> </p><p>So, with the Hommlet NPC's taking on the ToEE and the PC's going to the Lortmils to take on the mountain temple, they are dealing the evil alliance a serious blow. However, when they return to Hommlet, which I have guaranteed by using the keep from CoF as their base of operations (which has now, thanks to a former PC now NPC, become a small halfling settlement), they will find the moathouse restocked when they re-enter looking for a further clue to halting the forces of evil. Of course, they will be about 8th level, so I am buffing the NPC's and monsters from Monte's RttToEE and using that for the re-cleaning out of the moathouse.</p><p> </p><p>Well, those are pretty much the details of my campaign that are relevant to this thread. I hope I helped some and if you need anything, I will help if I can.</p><p> </p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 2245088, member: 23174"] I have run that one. It is called "Valley of the Snails." I used Necromancer Games' "Crucible of Freya" ruined keep encounter area as a prequel to the moathouse. Interestingly enough, the moathouse was all I wanted to use of the ToEE. I had them go into CoF and defeat but not kill Tavik, the priest of Orcus, who was in league with the ToEE as it represents a coalition of demon lords and evil minor deities in my game. They did the moathouse at level 2. More on that in a moment. Well, since you ask... you are probably going to have to beef the moathouse a bit. I would raise the class levels of Lareth and his guards and give the ogre, gnolls and bugbears some class levels. Leave the undead as they are. Also, give the bandits in the moathouse some tactics and increase their levels. As far as the temple proper, I would not worry about raising the challenge level overall, as there are plenty of baddies in there whose power level in 3.5 is higher than their 1E counterparts. I WOULD worry about the party having to slog through mountains of creatures with horribly low CR's, like goblins and orcs as they go up in level. Some areas just contain juge numbers of low powered creatures. I would decrease their numbers and give them levels, or replace them with more powerful, less numerous beasties. The super high CR's of some of the central enemies made me decide not to take my group all the way through. Again, more on that later. After leaving the moathouse, the party went back to Hommlet to restock. They also chose to use the keep from CoF as their base of operations, so they got supplies for that as well. There, they met Elmo and told him of everything they knew about the alliance of evil arising in the area. Elmo gathered his compatriots, including his "brudder" Otis and they went in and cleaned out the temple behind the scenes while the party went on to investigate the "mountain temple." I used Necromancer Games' excellent "Tomb of Abysthor" for this and had the temples of Orcus and Tsathogga as distrustful and backstabbing members of this alliance, which brings in (so far) Lolth (with Lareth as priest), Orcus, Tsathogga, Iuz, Zuggtmoy and Tharizdun. Of course, their alliance will never hold once they begin to make progress, but still thousands will die as they begin to wreak havoc in the area. So, with the Hommlet NPC's taking on the ToEE and the PC's going to the Lortmils to take on the mountain temple, they are dealing the evil alliance a serious blow. However, when they return to Hommlet, which I have guaranteed by using the keep from CoF as their base of operations (which has now, thanks to a former PC now NPC, become a small halfling settlement), they will find the moathouse restocked when they re-enter looking for a further clue to halting the forces of evil. Of course, they will be about 8th level, so I am buffing the NPC's and monsters from Monte's RttToEE and using that for the re-cleaning out of the moathouse. Well, those are pretty much the details of my campaign that are relevant to this thread. I hope I helped some and if you need anything, I will help if I can. DM [/QUOTE]
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