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ToEE: Help me flesh out the elemental caverns!
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<blockquote data-quote="Celebrim" data-source="post: 6090882" data-attributes="member: 4937"><p>So my earth node thought is that the node is overrun with undead, and there are two potentially friendly factions - humanoids and earth elementals. Both factions are afraid of the other one, but each secretly has what the other needs. Both factions are beset by 'undead', wights or similar creatures in the case of the humans, and 'undead elementals' in the case of the elementals (grues?). Each faction is immune to the energy draining attack of the other's chief foes, so the two factions could be of immediate assistance to the other if they didn't consider the other to be part of the hazards of the nodes. In particular, both factions could escape the node provided they could access the other's abilities. The elemental faction has tunneling technology that lets the move about the node, but lacks the flight technology needed to access the gems of power. The humanoid faction has levitation and other spell technology that lets them reach the gems of power, but lacks the tunneling technology needed to find the hidden vaults in which the gems are suspended. By befriending both factions, and finding a solution other than violence (violence here representing the defining attribute of corrupted flesh, with the undead representing its logical result), the node can be escaped.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6090882, member: 4937"] So my earth node thought is that the node is overrun with undead, and there are two potentially friendly factions - humanoids and earth elementals. Both factions are afraid of the other one, but each secretly has what the other needs. Both factions are beset by 'undead', wights or similar creatures in the case of the humans, and 'undead elementals' in the case of the elementals (grues?). Each faction is immune to the energy draining attack of the other's chief foes, so the two factions could be of immediate assistance to the other if they didn't consider the other to be part of the hazards of the nodes. In particular, both factions could escape the node provided they could access the other's abilities. The elemental faction has tunneling technology that lets the move about the node, but lacks the flight technology needed to access the gems of power. The humanoid faction has levitation and other spell technology that lets them reach the gems of power, but lacks the tunneling technology needed to find the hidden vaults in which the gems are suspended. By befriending both factions, and finding a solution other than violence (violence here representing the defining attribute of corrupted flesh, with the undead representing its logical result), the node can be escaped. [/QUOTE]
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ToEE: Help me flesh out the elemental caverns!
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