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*TTRPGs General
ToEE, Scourge of the Slavelords, and Queen of Spiders
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<blockquote data-quote="D'karr" data-source="post: 1974958" data-attributes="member: 336"><p>The questions you ask are difficult to answer.</p><p></p><p>Any conversion of the creatures in these modules to 3.x will give you encounter levels that are much higher than the original adventures. If the adventurers survive the converted encounters they will rack up some XP quickly. The faster rate of advancement in 3.x will make the party rise faster than the original adventures advertise.</p><p></p><p>In other words, levelwise, the advancement from each supermodule to the next will not be very smooth in 3.x. You might have to skimp on giving XP to keep progression smoother.</p><p></p><p>You can also fix this by adjusting the encounter levels of the conversion. Don't make a straight conversion. Try to make an appropriate conversion. Since you know your party, your conversion should be easier. There are places in all these modules where the EL would jump all over the place. You might have had a lower level party encountering a very hard encounter or a high level party encountering a very easy encounter. To remediate this make the encounters progressive by level. Try to keep the encounter levels in ToEE between 1-8. For Slavelords keep the encounter levels from 7-10. The Queen of Spiders will go from 8-15+. Giants were pushovers in previous editions, in 3.x the Giants Series is a killer.</p><p></p><p>As someone mentioned, storywise the connections are flimsy. However, knowing this from the start means that you can add more specific hooks and make the storywise connections stronger.</p></blockquote><p></p>
[QUOTE="D'karr, post: 1974958, member: 336"] The questions you ask are difficult to answer. Any conversion of the creatures in these modules to 3.x will give you encounter levels that are much higher than the original adventures. If the adventurers survive the converted encounters they will rack up some XP quickly. The faster rate of advancement in 3.x will make the party rise faster than the original adventures advertise. In other words, levelwise, the advancement from each supermodule to the next will not be very smooth in 3.x. You might have to skimp on giving XP to keep progression smoother. You can also fix this by adjusting the encounter levels of the conversion. Don't make a straight conversion. Try to make an appropriate conversion. Since you know your party, your conversion should be easier. There are places in all these modules where the EL would jump all over the place. You might have had a lower level party encountering a very hard encounter or a high level party encountering a very easy encounter. To remediate this make the encounters progressive by level. Try to keep the encounter levels in ToEE between 1-8. For Slavelords keep the encounter levels from 7-10. The Queen of Spiders will go from 8-15+. Giants were pushovers in previous editions, in 3.x the Giants Series is a killer. As someone mentioned, storywise the connections are flimsy. However, knowing this from the start means that you can add more specific hooks and make the storywise connections stronger. [/QUOTE]
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ToEE, Scourge of the Slavelords, and Queen of Spiders
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