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General Tabletop Discussion
*TTRPGs General
ToEE, Scourge of the Slavelords, and Queen of Spiders
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<blockquote data-quote="jodyjohnson" data-source="post: 1974965" data-attributes="member: 5590"><p>Our current Gestalt campaign is using the supermodules as a base -- pretty much the definitive nostalgia campaign.</p><p></p><p>We started with Keep on the Borderlands. Second was Baltron's Beacon.</p><p></p><p>Next they opted for Scourge of the Slavelords over ToEE. But we'll do ToEE next. The campaign will then head to Queen of Spiders.</p><p></p><p>At the epic end we may do Tomb of Horrors (likely heavily modified) or maybe the Iuz module where you have to rescue Belvor from the Dungeons of Dorakaa.</p><p></p><p>The original levels for most of these have been totally disregarded. They started KotB late in 2nd level and left it around 6th. Mostly because of the 4 character/few henchman model of 3.5 vs. 1e.</p><p></p><p>Baltron's Beacon took them from 7th to 9th. (with a few side adventures in the middle).</p><p></p><p>They are starting the Slavelords at 9th and will probably hit 12/13th before we're done.</p><p></p><p>In ToEE we'll skip the Moathouse (one of the few sections we've done multiple times). The organization level of the Temple and general goal (destroy an artifact, banish a demon lord) with be closer to the 12th-15th level range.</p><p></p><p>For Queen of Spiders we'll skip the Steading and Frost Giants (we've done these a few times) and start with the Fire Giants, heading into the Underdark from there. Levels 15+.</p><p></p><p>Should hit the abyss/demonweb pits around Epic.</p><p></p><p>The EL of the straight 1e encounters has a wide variation that tends to require players with higher levels than the original modules required (and generally creatures are more powerful than their 1e versions).</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 1974965, member: 5590"] Our current Gestalt campaign is using the supermodules as a base -- pretty much the definitive nostalgia campaign. We started with Keep on the Borderlands. Second was Baltron's Beacon. Next they opted for Scourge of the Slavelords over ToEE. But we'll do ToEE next. The campaign will then head to Queen of Spiders. At the epic end we may do Tomb of Horrors (likely heavily modified) or maybe the Iuz module where you have to rescue Belvor from the Dungeons of Dorakaa. The original levels for most of these have been totally disregarded. They started KotB late in 2nd level and left it around 6th. Mostly because of the 4 character/few henchman model of 3.5 vs. 1e. Baltron's Beacon took them from 7th to 9th. (with a few side adventures in the middle). They are starting the Slavelords at 9th and will probably hit 12/13th before we're done. In ToEE we'll skip the Moathouse (one of the few sections we've done multiple times). The organization level of the Temple and general goal (destroy an artifact, banish a demon lord) with be closer to the 12th-15th level range. For Queen of Spiders we'll skip the Steading and Frost Giants (we've done these a few times) and start with the Fire Giants, heading into the Underdark from there. Levels 15+. Should hit the abyss/demonweb pits around Epic. The EL of the straight 1e encounters has a wide variation that tends to require players with higher levels than the original modules required (and generally creatures are more powerful than their 1e versions). [/QUOTE]
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ToEE, Scourge of the Slavelords, and Queen of Spiders
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