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*TTRPGs General
ToEE, Scourge of the Slavelords, and Queen of Spiders
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<blockquote data-quote="Quasqueton" data-source="post: 1975025" data-attributes="member: 3854"><p>Originally, in their AD&D forms, the ToEE took the PCs from 1st to 8th level. The Slavelords series was for levels 4-7. The Giants series was for levels 8-12. The Drow series was 10-14.</p><p></p><p>The supermodule form of the Slavelords series has the PCs called by a lord/lady of the area to undertake a special mission by ship to a far location. On this trip, they get captured by slavers (with no chance to avoid this capture), stripped of all their gear (especially sentimental items which would be thrown overboard, forever lost), and eventually dumped into the first original adventure with scrounged gear and equipment rather than their own personal stuff. And to top it off, paladins and other "duty bound" characters are penalized for failing to finish the original mission they were called on to do (before getting captured), even though the module forces the series of events to transpire regardless of the PCs' actions. This is absolute crap.</p><p></p><p>The original Slavelord series had the PCs hired by a confederation of local lords to go after the slavers commando style. The lords gave the PCs the location of the first adventure, and were willing to support the PCs between forays against the enemy.</p><p></p><p>Which one do you think most Players would enjoy? Auto capture and robbing, or hired heroes?</p><p></p><p>I don't remember any Lolth/drow connection in the ToEE. Where was this connection?</p><p></p><p>The supermodule connections were weak, contrived, lame, and stupid.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1975025, member: 3854"] Originally, in their AD&D forms, the ToEE took the PCs from 1st to 8th level. The Slavelords series was for levels 4-7. The Giants series was for levels 8-12. The Drow series was 10-14. The supermodule form of the Slavelords series has the PCs called by a lord/lady of the area to undertake a special mission by ship to a far location. On this trip, they get captured by slavers (with no chance to avoid this capture), stripped of all their gear (especially sentimental items which would be thrown overboard, forever lost), and eventually dumped into the first original adventure with scrounged gear and equipment rather than their own personal stuff. And to top it off, paladins and other "duty bound" characters are penalized for failing to finish the original mission they were called on to do (before getting captured), even though the module forces the series of events to transpire regardless of the PCs' actions. This is absolute crap. The original Slavelord series had the PCs hired by a confederation of local lords to go after the slavers commando style. The lords gave the PCs the location of the first adventure, and were willing to support the PCs between forays against the enemy. Which one do you think most Players would enjoy? Auto capture and robbing, or hired heroes? I don't remember any Lolth/drow connection in the ToEE. Where was this connection? The supermodule connections were weak, contrived, lame, and stupid. Quasqueton [/QUOTE]
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ToEE, Scourge of the Slavelords, and Queen of Spiders
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