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ToEE, Scourge of the Slavelords, and Queen of Spiders
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<blockquote data-quote="DarrenGMiller" data-source="post: 1977931" data-attributes="member: 23174"><p>I am using some of this material for my current 3.5E campaign. Basically, I have incorporated bits of these classics in the campaign, surrounded by newer material. The following is the basic progreesion of adventures (I know I will leave some of my Dungeon Adventures stuff out, since I can never remember the names of the adventures I am using):</p><p> </p><p>1. Crucible of Freya - Necromancer Games - just the encounters, not the plot</p><p>They are discovering a growing alliance of CE forces related to several "bad </p><p>gods (TM)" including Orcus, Lolth, Iuz, Tsaggoth (sp?), Zuggtmoy, et al.</p><p>2. Temple of Elemental Evil (converted to 3.5) - up to Nulb, then steering them to</p><p>3. Tomb of Abysthor - Necromancer Games - using the Orcus connection from Crucible</p><p>4. Vault of Larin Karr - Necromancer Gamesto introduce the underdark, etc.</p><p>5. Prey for Tyrinth - Dungeon #90 - for some XP</p><p>6. Vanity - Dungeon #93 - XP</p><p>7. Lord of the Scarlet Tide - Dungeon - underdark ties</p><p>8. Return to the Temple of Elemental Evil - segments, combined with some original </p><p>ToEE stuff... assuming the the temple previously destroyed by NPC's earlier in </p><p>the campaign, now PC's go finish the job (I am doing this, because a </p><p>converted Zuggtmoy that made sense would eat lower level PC's for brunch</p><p>9. The Crumbling Hall of the Frost Giant Jarl - WOTC Website - brings in Frost Giants</p><p>10. Shadow Over Istivin Campaign Arc - Dungeon #'s 117-119 - Drow, Giants and location</p><p>11. Headless - Dungeon #89 - showdown vs. Orcus</p><p>12. Throne of Iuz - Dungeon #118 - further involvement of Iuz</p><p>13. The Harrowing - Dungeon - further Lolth involvement</p><p> </p><p>I revised this after getting home from work. I hope to work in the Temple of Demogorgon adventure from Dungeon #120 as well. This is a work in progress and I typically make heavy revisions to products that I use.</p><p> </p><p>DM</p></blockquote><p></p>
[QUOTE="DarrenGMiller, post: 1977931, member: 23174"] I am using some of this material for my current 3.5E campaign. Basically, I have incorporated bits of these classics in the campaign, surrounded by newer material. The following is the basic progreesion of adventures (I know I will leave some of my Dungeon Adventures stuff out, since I can never remember the names of the adventures I am using): 1. Crucible of Freya - Necromancer Games - just the encounters, not the plot They are discovering a growing alliance of CE forces related to several "bad gods (TM)" including Orcus, Lolth, Iuz, Tsaggoth (sp?), Zuggtmoy, et al. 2. Temple of Elemental Evil (converted to 3.5) - up to Nulb, then steering them to 3. Tomb of Abysthor - Necromancer Games - using the Orcus connection from Crucible 4. Vault of Larin Karr - Necromancer Gamesto introduce the underdark, etc. 5. Prey for Tyrinth - Dungeon #90 - for some XP 6. Vanity - Dungeon #93 - XP 7. Lord of the Scarlet Tide - Dungeon - underdark ties 8. Return to the Temple of Elemental Evil - segments, combined with some original ToEE stuff... assuming the the temple previously destroyed by NPC's earlier in the campaign, now PC's go finish the job (I am doing this, because a converted Zuggtmoy that made sense would eat lower level PC's for brunch 9. The Crumbling Hall of the Frost Giant Jarl - WOTC Website - brings in Frost Giants 10. Shadow Over Istivin Campaign Arc - Dungeon #'s 117-119 - Drow, Giants and location 11. Headless - Dungeon #89 - showdown vs. Orcus 12. Throne of Iuz - Dungeon #118 - further involvement of Iuz 13. The Harrowing - Dungeon - further Lolth involvement I revised this after getting home from work. I hope to work in the Temple of Demogorgon adventure from Dungeon #120 as well. This is a work in progress and I typically make heavy revisions to products that I use. DM [/QUOTE]
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