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ToEE, Scourge of the Slavelords, and Queen of Spiders
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<blockquote data-quote="jodyjohnson" data-source="post: 1979223" data-attributes="member: 5590"><p>1. Hommlet to Safeton - overland travel, one role-play encounter, one avoidable combat: Completed Session 1</p><p>2. Safeton - all role-play, investigation, and rather lengthy: Completed Session 1</p><p>3. Safeton to Elredd - overland travel, possible role-play by land or sea.: Next Session</p><p>4. Elredd - role-play, investigation, possible combat</p><p>5. Elredd to Highport - the railroad, possibly avoided unless the party takes the two options listed (I can think of at least two other options the party is more likely to take)</p><p>6. Highport - role-play, investigation</p><p>7. Temple - A1, maybe role-play but it's set up for dungeon crawl.</p><p>8. Stockade - A2, same as Temple.</p><p>9. Overland to Aerie - overland travel</p><p>10. Aerie - A3, city, investigation, political intrigue - not entirely sure since I haven't prepped this yet, did this have the inter-slavelord conflict which is a big part of Scourge?</p><p>11. Dungeons of the Slavelords - A4 - railroad two, naked dungeon crawl.</p><p>12. End of the World as they know it - was this in A4?, disaster scenario and final combat.</p><p></p><p>The individual modules were more 4 separate dungeon crawls and Scourge seemingly added a bunch of investigation, role-play, overland elements. I haven't read the originals lately, and at this point I'm not going to drop $20 for 4 separate PDFs when Scourge will do.</p><p></p><p></p><p></p><p>It was the worst art ever - reminiscent of the Bakshi Lord of the Rings animation.</p><p></p><p></p><p></p><p>Havlo: We set the campaign in Greyhawk CY 573-77 so the party (sons of Furyondian Lords training at Castle Hart) met Prince Thrommel when they were just starting, and he was kidnapped while they were away at Keep on the Borderlands. This is only a few years after the original sacking of the ToEE.</p><p></p><p>In Verbobonc they were asked by Furyondian lords to investigate the slavelords and see if they were responsible for Thrommel's disappearance. They were also told that Dame Gold of Safeton would contact them about her brother (I changed his fate to captured as well). The festival invitation was a pretext for discretely bringing the adventurers to the Wild Coast (since the slavers have spies all over). This set the ball rolling for Scourge (and will lead back towards ToEE later). At Safeton, one character engaged in a relationship with the young lady and another took an interest in the alchemist (both were then captured). So they have strong motivation to pursue to slavelords beyond a 'go do this' mission.</p><p></p><p>Drow involvement in both ToEE and the Slavers will refer them to Keoland and eventually Sterich where they hit Queen of Spiders.</p><p></p><p>Since the locations are so varied in Scourge the party will be facing more appropriate challenges. Probably take about 6-8 6 hour sessions (3-4 months at bi-weekly). When they get to ToEE I prefer that most of the challenges be much easier/avoidable so I won't ramp up the encounters too much (encounters will be area based rather than room based). I don't care to spend more than 6 6 hour sessions slogging through it's 200+ rooms (that's 3 months of real time). In addition CY 570s Robilar will be around stirring the pot (they've met him twice already). And it's quite likely that some of the Circle of Eight will be meddling as well.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 1979223, member: 5590"] 1. Hommlet to Safeton - overland travel, one role-play encounter, one avoidable combat: Completed Session 1 2. Safeton - all role-play, investigation, and rather lengthy: Completed Session 1 3. Safeton to Elredd - overland travel, possible role-play by land or sea.: Next Session 4. Elredd - role-play, investigation, possible combat 5. Elredd to Highport - the railroad, possibly avoided unless the party takes the two options listed (I can think of at least two other options the party is more likely to take) 6. Highport - role-play, investigation 7. Temple - A1, maybe role-play but it's set up for dungeon crawl. 8. Stockade - A2, same as Temple. 9. Overland to Aerie - overland travel 10. Aerie - A3, city, investigation, political intrigue - not entirely sure since I haven't prepped this yet, did this have the inter-slavelord conflict which is a big part of Scourge? 11. Dungeons of the Slavelords - A4 - railroad two, naked dungeon crawl. 12. End of the World as they know it - was this in A4?, disaster scenario and final combat. The individual modules were more 4 separate dungeon crawls and Scourge seemingly added a bunch of investigation, role-play, overland elements. I haven't read the originals lately, and at this point I'm not going to drop $20 for 4 separate PDFs when Scourge will do. It was the worst art ever - reminiscent of the Bakshi Lord of the Rings animation. Havlo: We set the campaign in Greyhawk CY 573-77 so the party (sons of Furyondian Lords training at Castle Hart) met Prince Thrommel when they were just starting, and he was kidnapped while they were away at Keep on the Borderlands. This is only a few years after the original sacking of the ToEE. In Verbobonc they were asked by Furyondian lords to investigate the slavelords and see if they were responsible for Thrommel's disappearance. They were also told that Dame Gold of Safeton would contact them about her brother (I changed his fate to captured as well). The festival invitation was a pretext for discretely bringing the adventurers to the Wild Coast (since the slavers have spies all over). This set the ball rolling for Scourge (and will lead back towards ToEE later). At Safeton, one character engaged in a relationship with the young lady and another took an interest in the alchemist (both were then captured). So they have strong motivation to pursue to slavelords beyond a 'go do this' mission. Drow involvement in both ToEE and the Slavers will refer them to Keoland and eventually Sterich where they hit Queen of Spiders. Since the locations are so varied in Scourge the party will be facing more appropriate challenges. Probably take about 6-8 6 hour sessions (3-4 months at bi-weekly). When they get to ToEE I prefer that most of the challenges be much easier/avoidable so I won't ramp up the encounters too much (encounters will be area based rather than room based). I don't care to spend more than 6 6 hour sessions slogging through it's 200+ rooms (that's 3 months of real time). In addition CY 570s Robilar will be around stirring the pot (they've met him twice already). And it's quite likely that some of the Circle of Eight will be meddling as well. [/QUOTE]
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