Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
TOEE: What happens when the party ignores the Moathouse?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenada" data-source="post: 9350660" data-attributes="member: 70468"><p>There are two ways I can see to handle this situation.</p><p></p><p>The first way follows the advice from the <a href="https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule" target="_blank">Three Clue Rule</a> to have a failsafe when the PCs miss the clues. A “proactive” clue reaches out to get their attention, which gets them back on the desired path. For example, I assume the PCs are known in town. The cultists could attack them proactively in an attempt to take them out before the PCs get so powerful the cultists would be helpless against them once the PCs do take an interest to their plans.</p><p></p><p>If that seems too heavy-handed, I’d look at what the cultists are trying to do now and extrapolate from that. It should have effects that manifest new clues to their activity. Put it on some kind of timeline or clock, and once it’s done, it’s done. The cultists then try to work towards their next objective. However, if the result of all this doesn’t affect the PCs unless they get involve, I’d just drop the cultists. In that case, if the PCs aren’t interested in them, why invest energy in a part of the adventure they don’t care about?</p><p></p><p>Also, what is the disposition of the PCs? Are they do-gooders? Could the cultists recruit them?</p></blockquote><p></p>
[QUOTE="kenada, post: 9350660, member: 70468"] There are two ways I can see to handle this situation. The first way follows the advice from the [URL='https://thealexandrian.net/wordpress/1118/roleplaying-games/three-clue-rule']Three Clue Rule[/URL] to have a failsafe when the PCs miss the clues. A “proactive” clue reaches out to get their attention, which gets them back on the desired path. For example, I assume the PCs are known in town. The cultists could attack them proactively in an attempt to take them out before the PCs get so powerful the cultists would be helpless against them once the PCs do take an interest to their plans. If that seems too heavy-handed, I’d look at what the cultists are trying to do now and extrapolate from that. It should have effects that manifest new clues to their activity. Put it on some kind of timeline or clock, and once it’s done, it’s done. The cultists then try to work towards their next objective. However, if the result of all this doesn’t affect the PCs unless they get involve, I’d just drop the cultists. In that case, if the PCs aren’t interested in them, why invest energy in a part of the adventure they don’t care about? Also, what is the disposition of the PCs? Are they do-gooders? Could the cultists recruit them? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
TOEE: What happens when the party ignores the Moathouse?
Top