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<blockquote data-quote="Stormonu" data-source="post: 6040360" data-attributes="member: 52734"><p>On paper, that looks very well thought out. In actual play, I think you'd have a player revolt.</p><p></p><p>I'd like to see ability bonuses cap out at +3 at attribute 18, and even a +1 bonus not kick in without a 13+ in an attribute.</p><p></p><p>Mayhaps level grants a +1 bonus to certain things for every 4 levels. Fighters might apply this bonus to attacks. Wizards and Clerics to saving throws against their spells. Rogues might get the bonus towards skills.</p><p></p><p>For skills, I'd like to see a flat bonus be dropped for proficiency in favor of Advantage with the skill.</p><p></p><p>As far as total bonuses go, I want to get away from the 3E/4E treadmill of as you improve, so does the opposition. If you get bonus, it should be just that - you have better chance of success. Like the thief skills of 1E/2E, as you go up in level, you simply become more and more consistantly successful. With "consistantly" being the key word.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6040360, member: 52734"] On paper, that looks very well thought out. In actual play, I think you'd have a player revolt. I'd like to see ability bonuses cap out at +3 at attribute 18, and even a +1 bonus not kick in without a 13+ in an attribute. Mayhaps level grants a +1 bonus to certain things for every 4 levels. Fighters might apply this bonus to attacks. Wizards and Clerics to saving throws against their spells. Rogues might get the bonus towards skills. For skills, I'd like to see a flat bonus be dropped for proficiency in favor of Advantage with the skill. As far as total bonuses go, I want to get away from the 3E/4E treadmill of as you improve, so does the opposition. If you get bonus, it should be just that - you have better chance of success. Like the thief skills of 1E/2E, as you go up in level, you simply become more and more consistantly successful. With "consistantly" being the key word. [/QUOTE]
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