Tokiwong
First Post
Here I am trying to run another game, why cause I am really digging 3.5, so why not try and run a simple game. I have a simple setting in place using the Pantheon from the Core Books, and I tried to keep everything pretty simple.
Looking for 4-5 players at best
Character Creation
28 point buy Characters starting at 1st level. Each character has the average starting gold for their class, the number in parenthesis on page 111 of the PHB. A balanced group would be highly recommended, consisting of some type of warrior, a divine caster, an arcane caster and a character with a variety of skills to fill the gaps. All core races are allowed, and well pretty much a simple background. We can build later as needed.
Setting Info
Valley of Ravens
On the eastern border of the empire lies the rough road that leads to the Valley of Ravens. The hinterlands of the empire proper, and under the sway of several magistrates who have the jurisdiction of the Imperial Crown, the Valley of Ravens is home to simple folk who eke out a living in the lands of the North.
Beyond the Black Crag Peaks lie the burning sands of the Black Desert. A land rife with high winds and grainy black sand, for as far as the eye can see. But those lands are home to the strange elves of the Black Sands and are forsaken by most normal folks. Even the elves of the empire consider the Black Desert elves to be of barbaric stock, at best.
The Valley of Ravens is wide swath of forest and hills amidst the towering Black Crag Peaks, home to the dwarves. Their great mountain fortresses are a monument to their industrious nature, and stand as a stark reminder to the sacrifice many of their people made in the war against the Demon King. The greatest of these Fortress Cities, Moradin’s Forge, spans several miles above ground, and even more miles under the very earth itself. Home of the Crown Prince of the Dwarf Lords, it could be thought of as the capital, makes it home in the North Black Crag Peaks surrounding the valley.
The single pass that leads to the Black Desert is protected by the fortress city, Vanguard Keep. Vanguard Keep is a bustling trade city, with merchants from across the Black Desert, and merchants from the interior of the empire meet. It is a place always in flux, and a wonderful city of sights and sounds, although it still maintains a sizeable military force for fear of raids from the Black Desert elves. Towards the center of the valley is Raven’s Nest, a large city with outlying farms, for several miles run by industrious peoples of all kinds. It is a melting pot of races, though humans and halflings seem to dominate the rest of the races, people of all races walk the streets of Raven’s Nest. The Grand Temple of Pelor is located in Raven’s Nest and is a common destination for pilgrims to pass through and give their prayers to the mighty Sun God.
The Valley of Ravens is nearly four hundred miles from the east to the west, and nearly six hundred from the north to south. It is a large expanse of forests and hills, and outlying villages. But nearly all roads lead to Raven’s Nest, and all of the villages owe their allegiance to local mayors who in turn are subordinate to the Imperial Magistrates of the empire. But bandits are evil humanoids roam the territories as well, and the worst of the lot are the orcs and goblins in the south, who often band together in war bands to spread chaos and death in the name of their foul gods.
The Empire
The Empire of the Sun was founded nearly six hundred years ago at the end of the War against the Demon King. When his foul host was smashed and the fell conqueror was cast into imprisonment; the heroes who lead the battle chose one of their number to rebuild from the ashes of chaos and death. They chose a champion of Pelor, and in turn the Empire of the Sun was formed. Or so the legends say.
The official church of the Empire is Pelor, but the empire tolerates the other faiths to operate within the empire, though those faiths dedicated to evil must operate in secret. The empire is massive in size and nearly contains the whole western portion of the Alengard continent, and spans several thousands of miles. It is divided into regions, each under the purview of a Senator, who administers the lands through his magistrates who oversee individual mayors of cities and villages. The empire maintains a standing army, though most spend their time on the borders defending the empire many more are garrisoned within its borders to maintain peace and police the lands. Above the Senators are the Imperial Family, and the Emperor, who is typically called the Champion of Pelor, as well as the Emperor.
The Imperial Seat of power is in the west, in the city of Dawn. It is perhaps the largest city in the empire and perhaps one of the most beautiful sights in all of the world, or at least far as the citizens are concerned. The Imperial Palace is a city unto itself, and the entirety of the Imperial family resides behind its walls. The wealth of the empire is brought to the fore in the capitol of the Empire of the Sun.
The dynasty of the Aranor line has stretched for nine generations, seven emperors, and two empresses. The current Emperor Julius Aranor V is approaching the peak of his twilight years, and it is expected that his daughter Crown Princess Ghillain Aranor will ascend the crown with the next five years.
The traditional enemies of the empire are the roving bands of humanoids that threaten the fringes of the civilized lands. Frequent internecine conflicts between feuding magistrates crop up often, and unless they threaten the established order they are usually left to play out without outside intervention. In the East lies the Black Sand tribes of the elves, and beyond that are the more civilized Kuman States. Dark skinned foreigners who do fierce trade across the Black Desert, and are skilled merchants and craftsmen. Kuman Steel is a precious commodity in the lands of the Empire of the Sun.
Although it has been six hundred years since the last remnants of the Demon King’s forces were dispersed, many fear that his forces may return, or perhaps even the vile Demon King will return to menace the world at large once again, since his fate remains uncertain. It is known that cabals of evil cultists operate throughout the Empire and work in secret to pervert the established order, and work towards their foul goals.
The Empire on the surface seems safe, but many dangers lurk in the shadows and in the large expanse of wilds throughout the lands.
Role of the Characters
The characters will be well novice adventurers brought together by a plea from a village, Green Hills, in the south of the valley, looking to find heroes that can help solve a problem they have been having. Most bands will not work for the meager pay the village can provide, but they still hold hope that someone will help them…
One slit filled by Semmarin, so four more to go.
Looking for 4-5 players at best

Character Creation
28 point buy Characters starting at 1st level. Each character has the average starting gold for their class, the number in parenthesis on page 111 of the PHB. A balanced group would be highly recommended, consisting of some type of warrior, a divine caster, an arcane caster and a character with a variety of skills to fill the gaps. All core races are allowed, and well pretty much a simple background. We can build later as needed.
Setting Info
Valley of Ravens
On the eastern border of the empire lies the rough road that leads to the Valley of Ravens. The hinterlands of the empire proper, and under the sway of several magistrates who have the jurisdiction of the Imperial Crown, the Valley of Ravens is home to simple folk who eke out a living in the lands of the North.
Beyond the Black Crag Peaks lie the burning sands of the Black Desert. A land rife with high winds and grainy black sand, for as far as the eye can see. But those lands are home to the strange elves of the Black Sands and are forsaken by most normal folks. Even the elves of the empire consider the Black Desert elves to be of barbaric stock, at best.
The Valley of Ravens is wide swath of forest and hills amidst the towering Black Crag Peaks, home to the dwarves. Their great mountain fortresses are a monument to their industrious nature, and stand as a stark reminder to the sacrifice many of their people made in the war against the Demon King. The greatest of these Fortress Cities, Moradin’s Forge, spans several miles above ground, and even more miles under the very earth itself. Home of the Crown Prince of the Dwarf Lords, it could be thought of as the capital, makes it home in the North Black Crag Peaks surrounding the valley.
The single pass that leads to the Black Desert is protected by the fortress city, Vanguard Keep. Vanguard Keep is a bustling trade city, with merchants from across the Black Desert, and merchants from the interior of the empire meet. It is a place always in flux, and a wonderful city of sights and sounds, although it still maintains a sizeable military force for fear of raids from the Black Desert elves. Towards the center of the valley is Raven’s Nest, a large city with outlying farms, for several miles run by industrious peoples of all kinds. It is a melting pot of races, though humans and halflings seem to dominate the rest of the races, people of all races walk the streets of Raven’s Nest. The Grand Temple of Pelor is located in Raven’s Nest and is a common destination for pilgrims to pass through and give their prayers to the mighty Sun God.
The Valley of Ravens is nearly four hundred miles from the east to the west, and nearly six hundred from the north to south. It is a large expanse of forests and hills, and outlying villages. But nearly all roads lead to Raven’s Nest, and all of the villages owe their allegiance to local mayors who in turn are subordinate to the Imperial Magistrates of the empire. But bandits are evil humanoids roam the territories as well, and the worst of the lot are the orcs and goblins in the south, who often band together in war bands to spread chaos and death in the name of their foul gods.
The Empire
The Empire of the Sun was founded nearly six hundred years ago at the end of the War against the Demon King. When his foul host was smashed and the fell conqueror was cast into imprisonment; the heroes who lead the battle chose one of their number to rebuild from the ashes of chaos and death. They chose a champion of Pelor, and in turn the Empire of the Sun was formed. Or so the legends say.
The official church of the Empire is Pelor, but the empire tolerates the other faiths to operate within the empire, though those faiths dedicated to evil must operate in secret. The empire is massive in size and nearly contains the whole western portion of the Alengard continent, and spans several thousands of miles. It is divided into regions, each under the purview of a Senator, who administers the lands through his magistrates who oversee individual mayors of cities and villages. The empire maintains a standing army, though most spend their time on the borders defending the empire many more are garrisoned within its borders to maintain peace and police the lands. Above the Senators are the Imperial Family, and the Emperor, who is typically called the Champion of Pelor, as well as the Emperor.
The Imperial Seat of power is in the west, in the city of Dawn. It is perhaps the largest city in the empire and perhaps one of the most beautiful sights in all of the world, or at least far as the citizens are concerned. The Imperial Palace is a city unto itself, and the entirety of the Imperial family resides behind its walls. The wealth of the empire is brought to the fore in the capitol of the Empire of the Sun.
The dynasty of the Aranor line has stretched for nine generations, seven emperors, and two empresses. The current Emperor Julius Aranor V is approaching the peak of his twilight years, and it is expected that his daughter Crown Princess Ghillain Aranor will ascend the crown with the next five years.
The traditional enemies of the empire are the roving bands of humanoids that threaten the fringes of the civilized lands. Frequent internecine conflicts between feuding magistrates crop up often, and unless they threaten the established order they are usually left to play out without outside intervention. In the East lies the Black Sand tribes of the elves, and beyond that are the more civilized Kuman States. Dark skinned foreigners who do fierce trade across the Black Desert, and are skilled merchants and craftsmen. Kuman Steel is a precious commodity in the lands of the Empire of the Sun.
Although it has been six hundred years since the last remnants of the Demon King’s forces were dispersed, many fear that his forces may return, or perhaps even the vile Demon King will return to menace the world at large once again, since his fate remains uncertain. It is known that cabals of evil cultists operate throughout the Empire and work in secret to pervert the established order, and work towards their foul goals.
The Empire on the surface seems safe, but many dangers lurk in the shadows and in the large expanse of wilds throughout the lands.
Role of the Characters
The characters will be well novice adventurers brought together by a plea from a village, Green Hills, in the south of the valley, looking to find heroes that can help solve a problem they have been having. Most bands will not work for the meager pay the village can provide, but they still hold hope that someone will help them…
One slit filled by Semmarin, so four more to go.
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